// Use this for initialization void Start() { poseCorrect3d = false; _randomLimb3d = GetComponent<RandomLimb3d>(); _changeLimbs3d = GetComponent<ChangeLimbs3d>(); score = 0; // this is p hacky health = 3; }
// Use this for initialization void Start() { poseCorrect3d = false; _randomLimb3d = GetComponent <RandomLimb3d>(); _changeLimbs3d = GetComponent <ChangeLimbs3d>(); score = 0; // this is p hacky health = 3; }