private void OnGodChanged(ChangeGodResultEvent obj) { this.OnChangeGod?.Invoke(); }
private void OnChangeGodResultEvent(ChangeGodResultEvent obj) { this.OnChangedGod?.Invoke(obj); }
private void OnSelectedGodResult(ChangeGodResultEvent evt) { m_ui.LoadVisual(); }
private void OnChangedGod(ChangeGodResultEvent obj) { m_ui.OnGodChanged(); m_ui.interactable = true; }
private void OnGodChange(ChangeGodResultEvent result) { onGodChangeResult?.Invoke(result); }