public static void StartBuildingDestroy() { var ent = MainLoader.entityManager.CreateEntity(); ChangeGameStateRequest c = new ChangeGameStateRequest { newState = e_GameStates.state_DestroyBuildings }; MainLoader.entityManager.AddComponentData(ent, c); }
public static void StartRoadBuilding() { //var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager; //entityManager.CreateEntity(typeof(UI_Command_StartRoadBuilding)); var ent = MainLoader.entityManager.CreateEntity(); ChangeGameStateRequest c = new ChangeGameStateRequest { newState = e_GameStates.state_RoadPlacement }; MainLoader.entityManager.AddComponentData(ent, c); }