public void Spawn(int index, string name) { ChangeDeck deck = transform.GetChild(1).GetComponent <ChangeDeck>(); deck.index = index; deck.text.text = name; }
private bool ChangeCardTrigger(Player player = null) { if (ChangeDeck.Count == 0) { ChangeDeck = InitChangeDeck(); } if (player == null) { while (true) { Console.WriteLine("请输入使用机会卡的玩家ID:(Exit 退出)"); string playerId = Console.ReadLine().Trim(); if (string.Equals(playerId, "exit", StringComparison.OrdinalIgnoreCase)) { return(false); } player = Players.FirstOrDefault(p => p.Id == playerId || string.Equals(p.Name, playerId, StringComparison.OrdinalIgnoreCase)); if (player == null) { Console.WriteLine("该玩家不存在。"); continue; } break; } } int cardNumber = PickChangeCard(); Console.WriteLine($"触发的命运卡ID为:{cardNumber}"); if (ChangeDeck.Contains(cardNumber)) { ChangeDeck.Remove(cardNumber); ChangeUsed.Add(cardNumber); GameLogs changeCardTrigger = new GameLogs() { ID = GetLogID(), Type = LogEventType.ChangeCardTrigger, PlayerName = player.Name, ChangeCardTrigger = cardNumber, Info = "触发命运卡", Round = Round, currentPlayer = currentPlayer }; AddLog(changeCardTrigger); return(true); } else { return(false); } }