void Start() { /* 첫 1-2초 사이에 등장 */ currentTime = Random.Range(1, 2); theGet = FindObjectOfType <GetCompanyManager>(); theChat = FindObjectOfType <CitizenChatManager>(); theType = FindObjectOfType <PasserType>(); theCountry = FindObjectOfType <ChangeCountryName>(); theHandler = FindObjectOfType <LandmarksHandler>(); }
void Start() { thePasser = FindObjectOfType <PasserByManager>(); theCountry = FindObjectOfType <ChangeCountryName>(); for (int country = 0; country < 5; country++) { personType[country] = 0; } }
void Start() { currentTime = Random.Range(1, 2); theGet = FindObjectOfType <GetCompanyManager>(); thePasser = FindObjectOfType <PasserByManager>(); theBuild = FindObjectOfType <LandmarksHandler>(); theChat = FindObjectOfType <CitizenChatManager>(); theStock = FindObjectOfType <StockManager>(); theCountry = FindObjectOfType <ChangeCountryName>(); theType = FindObjectOfType <PasserType>(); }