/// <summary> /// 공격을 담당하는 코루틴 /// </summary> IEnumerator Attack() { while (!myChampBehav.isDead) { if (!isAtkPause) { bool isCheck = true; if (!isTargetting) { isCheck = false; } else if (atkTargetObj == null) { isCheck = false; } else if (atkTargetObj.Equals(aStarTargetObj)) { isCheck = false; } //타겟이 있다면 공격 if (isCheck) { myChampBehav.transform.DOLookAt(atkTargetObj.transform.position, 0); //공격하는 대상과 피격당하는 대상을 구분하여 처리 if (atkTargetObj.tag.Equals("Minion")) { MakeAsheArrow(); MinionBehavior minBehav = atkTargetObj.GetComponent <MinionBehavior>(); AudioSource minAudio = minBehav.transform.GetChild(minBehav.transform.childCount - 1).GetComponent <AudioSource>(); if (minBehav != null) { int viewID = minBehav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(minAudio, champName); if (isAshe) { asheSkill.QCountUp(); } minBehav.HitMe(myChampionData.totalStat.AttackDamage, "AD", myChampBehav.gameObject); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.layer.Equals(LayerMask.NameToLayer("Champion"))) { MakeAsheArrow(); ChampionBehavior champBehav = atkTargetObj.GetComponent <ChampionBehavior>(); AudioSource champaudio = champBehav.gameObject.GetComponent <AudioSource>(); if (champBehav != null) { int viewID = champBehav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(champaudio, champName); if (isAshe) { asheSkill.QCountUp(); } champBehav.HitMe(myChampionData.totalStat.AttackDamage, "AD", myChampBehav.gameObject, myChampBehav.name); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.tag.Equals("Tower")) { MakeAsheArrow(); TowerBehaviour towerBehav = atkTargetObj.GetComponent <TowerBehaviour>(); AudioSource towerAudio = towerBehav.GetComponent <AudioSource>(); if (towerBehav != null) { string key = ""; char[] keyChar = towerBehav.gameObject.name.ToCharArray(); for (int i = 13; i < 16; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); ChampionSound.instance.IamAttackedSound(towerAudio, champName); if (isAshe) { asheSkill.QCountUp(); } // 타워를 파괴 시 팀의 cs, 골드, 경험치를 올린다 if (towerBehav.HitMe(myChampionData.totalStat.AttackDamage)) { myChampionData.Kill_CS_Gold_Exp(atkTargetObj.name, 2, atkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.tag.Equals("Suppressor")) { MakeAsheArrow(); SuppressorBehaviour supBehav = atkTargetObj.GetComponent <SuppressorBehaviour>(); if (supBehav != null) { string key = ""; char[] keyChar = supBehav.gameObject.name.ToCharArray(); for (int i = 11; i < 14; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); if (isAshe) { asheSkill.QCountUp(); } supBehav.HitMe(myChampionData.totalStat.AttackDamage); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.tag.Equals("Nexus")) { MakeAsheArrow(); SuppressorBehaviour supBehav = atkTargetObj.GetComponent <SuppressorBehaviour>(); if (supBehav != null) { string key = ""; char[] keyChar = supBehav.gameObject.name.ToCharArray(); key += keyChar[6]; myChampBehav.HitRPC(key); if (isAshe) { asheSkill.QCountUp(); } supBehav.HitMe(myChampionData.totalStat.AttackDamage); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.layer.Equals(LayerMask.NameToLayer("Monster"))) { MakeAsheArrow(); MonsterBehaviour monBehav = atkTargetObj.GetComponent <MonsterBehaviour>(); if (monBehav != null) { int viewID = monBehav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); if (isAshe) { asheSkill.QCountUp(); } monBehav.HitMe(myChampionData.totalStat.AttackDamage, "AD", myChamp); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } } } float AtkSpeed = myChampionData.myStat.AttackSpeed * (1 + (myChampionData.totalStat.UP_AttackSpeed * (myChampionData.totalStat.Level - 1) + (myChampionData.totalStat.AttackSpeed - myChampionData.myStat.AttackSpeed)) / 100); //어택 딜레이타임을 1초로 설정 atkDelayTime = 1f / AtkSpeed; yield return(new WaitForSeconds(atkDelayTime)); } }
IEnumerator AtkMotion() { while (true) { if (!isAtkPause) { bool check = true; if (!isTargetting) { check = false; } else if (AtkTargetObj == null) { check = false; } else if (AtkTargetObj.Equals(AStarTargetObj)) { check = false; } if (check) { myChampBehav.transform.DOLookAt(AtkTargetObj.transform.position, 0); if (AtkTargetObj.tag.Equals("Minion")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } MinionBehavior behav = AtkTargetObj.GetComponent <MinionBehavior>(); AudioSource minAudio = behav.transform.GetChild(behav.transform.childCount - 1).GetComponent <AudioSource>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(minAudio, champname); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage, "AD", myChampBehav.gameObject)) { // 미니언쳤는데 죽었으면 cs, 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 1, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } //else if (AtkTargetObj.tag.Equals("Player")) else if (AtkTargetObj.layer.Equals(LayerMask.NameToLayer("Champion"))) {//이 태그대로 할건지 바뀌는지는 모르겠음. 우선 챔피언 공격임. if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } ChampionBehavior behav = AtkTargetObj.GetComponent <ChampionBehavior>(); AudioSource champaudio = behav.gameObject.GetComponent <AudioSource>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(champaudio, champname); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage, "AD", myChampBehav.gameObject, myChampBehav.name)) { // 유저쳤는데 죽었으면 kill 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 0, AtkTargetObj.transform.position); sysmsg.sendKillmsg(myChampionData.ChampionName, behav.GetComponent <ChampionData>().ChampionName, myChampBehav.Team); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.tag.Equals("Tower")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } TowerBehaviour behav = AtkTargetObj.GetComponent <TowerBehaviour>(); AudioSource towerAudio = behav.GetComponent <AudioSource>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); for (int i = 13; i < 16; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); ChampionSound.instance.IamAttackedSound(towerAudio, champname); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage)) { // 타워쳤는데 죽으면 cs 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 2, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.tag.Equals("Suppressor")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } SuppressorBehaviour behav = AtkTargetObj.GetComponent <SuppressorBehaviour>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); for (int i = 11; i < 14; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage)) { // 억제기쳤는데 죽으면 cs 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 2, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.tag.Equals("Nexus")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } SuppressorBehaviour behav = AtkTargetObj.GetComponent <SuppressorBehaviour>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); key += keyChar[6]; myChampBehav.HitRPC(key); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage)) { ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.layer.Equals(LayerMask.NameToLayer("Monster"))) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } MonsterBehaviour behav = AtkTargetObj.GetComponent <MonsterBehaviour>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage, "AD", myChamp)) { // 죽었으면 cs올려라 //myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 3, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } } } float AS = myChampionData.mystat.Attack_Speed * (1 + (myChampionData.totalstat.UP_AttackSpeed * (myChampionData.totalstat.Level - 1) + (myChampionData.totalstat.Attack_Speed - myChampionData.mystat.Attack_Speed)) / 100); atkDelayTime = 1f / AS; yield return(new WaitForSeconds(atkDelayTime)); } }