public string MakeChallenge(ChallengeParameterModel para) { string result = ""; MessageModel message = new MessageModel(); List <FightStateModel> fightStateList = new List <FightStateModel>(); HashSet <object> returnResult = new HashSet <object>(); JavaScriptSerializer jss = new JavaScriptSerializer(); using (HiGame_V1Entities context = new HiGame_V1Entities()) { //发起约战前提条件判断 message = Fight.IsChallenge(para.UserID, para.STeamID, para.Money); if (message.MessageCode == 0) { //向约战记录表插入一条数据 db_DateFight dateFight = new db_DateFight(); dateFight.CurrentState = "发起挑战"; dateFight.STeamID = para.STeamID; dateFight.ETeamID = para.ETEamID; dateFight.Money = para.Money; dateFight.FightTime = para.FightTime; context.db_DateFight.Add(dateFight); //资产表插入一条数据 db_AssetRecord assetRecord = new db_AssetRecord(); assetRecord.UserID = para.UserID; assetRecord.VirtualMoney = -para.Money; assetRecord.TrueMoney = 0; assetRecord.GainWay = ASSET.GAINWAY_CHALLENGE; assetRecord.GainTime = DateTime.Now; assetRecord.State = ASSET.MONEYSTATE_YES; //时间+操作+收入支出金额 assetRecord.Remark = assetRecord.GainTime + " " + assetRecord.GainWay + " " + ASSET.PAY_OUT + assetRecord.VirtualMoney.ToString(); context.db_AssetRecord.Add(assetRecord); //向信息表插入一条数据 context.SaveChanges(); //向约战状态表插入一条数据 var fight = context.db_DateFight.Where(c => c.STeamID == para.STeamID) .Where(c => c.ETeamID == para.ETEamID) .OrderByDescending(c => c.FightTime).FirstOrDefault(); db_FightState fightState = new db_FightState(); fightState.DateID = fight.DateID; fightState.State = "发起挑战"; fightState.StateTime = DateTime.Now; context.db_FightState.Add(fightState); context.SaveChanges(); } } returnResult.Add(message); result = jss.Serialize(returnResult); return(result); }
public HttpResponseMessage MakeChallenge([FromBody] ChallengeParameterModel para) { FightLogic fightLogic = new FightLogic(); jsonResult = fightLogic.MakeChallenge(para); returnResult.Content = new StringContent(jsonResult, Encoding.UTF8, "application/json"); return(returnResult); }