public void ResumeGame() { isPaused = false; startTime += Time.realtimeSinceStartup - pauseTime; Time.timeScale = 1; audioCont.SetVolume(false); UICont.ResumeGame(); playerCont.ResumeGame(); challengeCont.ResumeGame(); }
public void ResumeGame() { isPaused = false; startTime += Time.realtimeSinceStartup - pauseTime; Time.timeScale = 1; audioCont.SetVolume(false); UICont.ResumeGame(); playerCont.ResumeGame(); challengeCont.ResumeGame(); }