void Start() { flashlight = FindObjectOfType <Flashlight>(); screamPlayer = FindObjectOfType <DaughterScream>(); chainsaw = FindObjectOfType <Chainsaw>(); hasCollided = false; }
public void StartAndStop() { Dancer dancer = new TapDancer(); Chainsaw chainsaw = new Chainsaw(); StartAndStopper test = new StartAndStopper(); test.StartAndStopp(dancer); test.StartAndStopp(chainsaw); }
void Start() { audioPlayer = GetComponent <AudioSource>(); flashLightCollider = FindObjectOfType <PickupFlashlight>(); screamCollider = FindObjectOfType <StopScreamCollider>(); chainsaw = FindObjectOfType <Chainsaw>(); hasPickedUp = false; }
public override void OnInspectorGUI() { brick = (Chainsaw)target; if (brick.initWp != null) { EditorGUILayout.HelpBox("Init Waypoints is linked to manager" + brick.initWp.linkedManager.name, MessageType.Warning); brick.brickPath = brick.initWp.linkedManager; } base.OnInspectorGUI(); }
public void ControllablesStopAndStart() { Dancer dancer = new TapDancer(); Chainsaw chainsaw = new Chainsaw(); StartAndStopper test = new StartAndStopper(); test.StartAndStop(dancer); test.StartAndStop(chainsaw); }
void Start() { audioPlayer = GetComponent <AudioSource>(); doorCollider = FindObjectOfType <OpenEnemyDoor>(); animator = GetComponent <Animator>(); zombieDoor = FindObjectOfType <ZombieDoor>(); chainsaw = FindObjectOfType <Chainsaw>(); isDoorOpen = false; isDoorClosed = false; isActive = false; }
private IEnumerator EquipWeapon(HTNPlayer target) { yield return((object)CoroutineEx.waitForSeconds(0.25f)); if (!Object.op_Equality((Object)target, (Object)null) && !target.IsDestroyed && (!target.IsDead() && !target.IsWounded()) && (!Object.op_Equality((Object)target.inventory, (Object)null) && target.inventory.containerBelt != null)) { Item slot = target.inventory.containerBelt.GetSlot(0); if (slot != null) { target.UpdateActiveItem(slot.uid); yield return((object)CoroutineEx.waitForSeconds(0.25f)); MurdererDomain aiDomain = target.AiDomain as MurdererDomain; if (Object.op_Implicit((Object)aiDomain)) { if (slot.info.category == ItemCategory.Weapon) { BaseEntity heldEntity = slot.GetHeldEntity(); if (heldEntity is BaseProjectile) { aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.ProjectileWeapon, true, true, true); aiDomain.ReloadFirearm(); } else if (heldEntity is BaseMelee) { aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.MeleeWeapon, true, true, true); Chainsaw chainsaw = heldEntity as Chainsaw; if (Object.op_Implicit((Object)chainsaw)) { chainsaw.ServerNPCStart(); } } else if (heldEntity is ThrownWeapon) { aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.ThrowableWeapon, true, true, true); } } else if (slot.info.category == ItemCategory.Medical) { aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.HealingItem, true, true, true); } else if (slot.info.category == ItemCategory.Tool) { BaseEntity heldEntity = slot.GetHeldEntity(); if (heldEntity is BaseMelee) { aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.MeleeWeapon, true, true, true); Chainsaw chainsaw = heldEntity as Chainsaw; if (Object.op_Implicit((Object)chainsaw)) { chainsaw.ServerNPCStart(); } } else { aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.LightSourceItem, true, true, true); } } } } } }
private object CanStackItem(Item item, Item targetItem) { if (_config.DisableDupeFixAndLeaveWeaponMagsAlone || (item.GetOwnerPlayer().IsUnityNull() && targetItem.GetOwnerPlayer().IsUnityNull()) ) { return(null); } // Duplicating all game checks since we're overriding them by returning true if ( item == targetItem || item.info.stackable <= 1 || targetItem.info.stackable <= 1 || item.info.itemid != targetItem.info.itemid || !item.IsValid() || item.IsBlueprint() && item.blueprintTarget != targetItem.blueprintTarget || targetItem.hasCondition && (targetItem.condition < targetItem.info.condition.max - 5) || (_config.PreventStackingDifferentSkins && item.skin != targetItem.skin) ) { return(false); } if (item.info.amountType == ItemDefinition.AmountType.Genetics || targetItem.info.amountType == ItemDefinition.AmountType.Genetics) { if ((item.instanceData?.dataInt ?? -1) != (targetItem.instanceData?.dataInt ?? -1)) { return(false); } } BaseProjectile.Magazine itemMag = targetItem.GetHeldEntity()?.GetComponent <BaseProjectile>()?.primaryMagazine; // Return ammo if (itemMag != null) { if (itemMag.contents > 0) { item.parent.AddItem(itemMag.ammoType, itemMag.contents); itemMag.contents = 0; } } if (targetItem.GetHeldEntity() is FlameThrower) { FlameThrower flameThrower = targetItem.GetHeldEntity().GetComponent <FlameThrower>(); if (flameThrower.ammo > 0) { item.parent.AddItem(flameThrower.fuelType, flameThrower.ammo); flameThrower.ammo = 0; } } if (targetItem.GetHeldEntity() is Chainsaw) { Chainsaw chainsaw = targetItem.GetHeldEntity().GetComponent <Chainsaw>(); if (chainsaw.ammo > 0) { item.parent.AddItem(chainsaw.fuelType, chainsaw.ammo); chainsaw.ammo = 0; } } return(true); }
private object CanStackItem(Item item, Item targetItem) { if (item.GetOwnerPlayer().IsUnityNull()) { return(null); } if ( item == targetItem || item.info.stackable <= 1 || item.info.itemid != targetItem.info.itemid || !item.IsValid() || (item.IsBlueprint() && item.blueprintTarget != targetItem.blueprintTarget) || (item.hasCondition && (item.condition != item.info.condition.max || targetItem.condition != targetItem.info.condition.max)) ) { return(false); } if (item.info.amountType == ItemDefinition.AmountType.Genetics || targetItem.info.amountType == ItemDefinition.AmountType.Genetics) { if ((item.instanceData?.dataInt ?? -1) != (targetItem.instanceData?.dataInt ?? -1)) { return(false); } } // Return contents if (targetItem.contents?.itemList.Count > 0) { foreach (Item containedItem in targetItem.contents.itemList) { item.parent.playerOwner.GiveItem(ItemManager.CreateByItemID(containedItem.info.itemid, containedItem.amount)); } } if (_config.DisableDupeFixAndLeaveWeaponMagsAlone) { return(null); } BaseProjectile.Magazine itemMag = targetItem.GetHeldEntity()?.GetComponent <BaseProjectile>()?.primaryMagazine; // Return ammo if (itemMag != null) { if (itemMag.contents > 0) { item.GetOwnerPlayer().GiveItem(ItemManager.CreateByItemID(itemMag.ammoType.itemid, itemMag.contents)); } } if (targetItem.GetHeldEntity() is FlameThrower) { FlameThrower flameThrower = targetItem.GetHeldEntity().GetComponent <FlameThrower>(); if (flameThrower.ammo > 0) { item.GetOwnerPlayer().GiveItem(ItemManager.CreateByItemID(flameThrower.fuelType.itemid, flameThrower.ammo)); } } if (targetItem.GetHeldEntity() is Chainsaw) { Chainsaw chainsaw = targetItem.GetHeldEntity().GetComponent <Chainsaw>(); if (chainsaw.ammo > 0) { item.GetOwnerPlayer().GiveItem(ItemManager.CreateByItemID(chainsaw.fuelType.itemid, chainsaw.ammo)); } } return(null); }
private IEnumerator EquipWeapon(HTNPlayer target) { yield return(CoroutineEx.waitForSeconds(0.25f)); if (target == null || target.IsDestroyed || target.IsDead() || target.IsWounded() || target.inventory == null || target.inventory.containerBelt == null) { yield break; } Item item = target.inventory.containerBelt.GetSlot(0); if (item == null) { yield break; } target.UpdateActiveItem(item.uid); yield return(CoroutineEx.waitForSeconds(0.25f)); MurdererDomain aiDomain = target.AiDomain as MurdererDomain; if (aiDomain) { if (item.info.category == ItemCategory.Weapon) { BaseEntity heldEntity = item.GetHeldEntity(); if (heldEntity is BaseProjectile) { aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.ProjectileWeapon, true, true, true); aiDomain.ReloadFirearm(); } else if (heldEntity is BaseMelee) { aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.MeleeWeapon, true, true, true); Chainsaw chainsaw = heldEntity as Chainsaw; if (chainsaw) { chainsaw.ServerNPCStart(); } } else if (heldEntity is ThrownWeapon) { aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.ThrowableWeapon, true, true, true); } } else if (item.info.category == ItemCategory.Medical) { aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.HealingItem, true, true, true); } else if (item.info.category == ItemCategory.Tool) { BaseEntity baseEntity = item.GetHeldEntity(); if (!(baseEntity is BaseMelee)) { aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.LightSourceItem, true, true, true); } else { aiDomain.MurdererContext.SetFact(Facts.HeldItemType, ItemType.MeleeWeapon, true, true, true); Chainsaw chainsaw1 = baseEntity as Chainsaw; if (chainsaw1) { chainsaw1.ServerNPCStart(); } } } } }