コード例 #1
0
    void CheckMatch(Block block, Chain chain)
    {
        int x = block.X;
        int y = block.Y;

        // look in four directions for matching lines

        int left = x;

        while (left > 0)
        {
            if (StateAt(left - 1, y) != GridElement.ElementState.Block)
            {
                break;
            }
            if (!MatchAt(left - 1, y, block))
            {
                break;
            }
            left--;
        }

        int right = x + 1;

        while (right < PlayWidth)
        {
            if (StateAt(right, y) != GridElement.ElementState.Block)
            {
                break;
            }
            if (!MatchAt(right, y, block))
            {
                break;
            }
            right++;
        }

        int bottom = y;

        while (bottom > 1)
        {
            if (StateAt(x, bottom - 1) != GridElement.ElementState.Block)
            {
                break;
            }
            if (!MatchAt(x, bottom - 1, block))
            {
                break;
            }
            bottom--;
        }

        int top = y + 1;

        while (top < PlayHeight)
        {
            if (StateAt(x, top) != GridElement.ElementState.Block)
            {
                break;
            }
            if (!MatchAt(x, top, block))
            {
                break;
            }
            top++;
        }

        int  width             = right - left;
        int  height            = top - bottom;
        int  magnitude         = 0;
        bool horizontalPattern = false;
        bool verticalPattern   = false;

        if (width >= MinimumPatternLength)
        {
            horizontalPattern = true;
            magnitude        += width;
        }

        if (height >= MinimumPatternLength)
        {
            verticalPattern = true;
            magnitude      += height;
        }

        if (!horizontalPattern && !verticalPattern)
        {
            block.EndChainInvolvement(chain);
            return;
        }

        if (chain == null)
        {
            chain = ChainManager.CreateChain();
        }

        // if pattern matches both directions
        if (horizontalPattern && verticalPattern)
        {
            magnitude--;
        }

        // kill the pattern's blocks and look for touching garbage
        block.StartDying(chain, magnitude);

        if (horizontalPattern)
        {
            // kill the pattern's blocks
            for (int killX = left; killX < right; killX++)
            {
                if (killX != x)
                {
                    BlockAt(killX, y).StartDying(chain, magnitude);
                }
            }
        }

        if (verticalPattern)
        {
            // kill the pattern's blocks
            for (int killY = bottom; killY < top; killY++)
            {
                if (killY != y)
                {
                    BlockAt(x, killY).StartDying(chain, magnitude);
                }
            }
        }

        chain.ReportMatch(magnitude, block);
    }