コード例 #1
0
        public override IConnection CreateConnection()
        {
            ChainConnection newConn = new ChainConnection().SetProgram(ParentProgram) as ChainConnection;

            newConn.Init();
            return(newConn);
        }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     collisionComponent = GetComponent <CharacterCollision> ();
     rb = GetComponent <Rigidbody2D> ();
     enemyKillComponent       = GetComponent <EnemyKilling> ();
     chainConnectionComponent = GetComponent <ChainConnection> ();
 }
コード例 #3
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 // Use this for initialization
 void Start()
 {
     chainConnectionComponent = mainCharacter.GetComponent <ChainConnection>();
     buttonLeft  = Screen.width * 0.17f;
     buttonRight = Screen.width * 0.25f;
     buttonUp    = Screen.height * 0.30f;
     buttonDown  = Screen.height * 0.15f;
 }
コード例 #4
0
    // Use this for initialization
    void Start()
    {
        mainCharacter   = GetComponent <Transform>();
        mainCharacterRB = GetComponent <Rigidbody2D>();
        mainCharacterChainConnection = mainCharacterRB.GetComponent <ChainConnection>();
        groundColliderComponent      = mainCharacter.GetComponentInChildren <GroundCollider>();
        runComponent           = GetComponent <Run>();
        moveAlongRopeComponent = GetComponent <MoveAlongRope>();

        FreezeClimbingBothDirections = false;
        FreezeRunningBothDirections  = false;
    }
コード例 #5
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    // Use this for initialization
    void Start()
    {
        chainConnectionComponent = GetComponent <ChainConnection>();
        tugComponent             = GetComponent <Tug>();
        rigidbodyComponent       = GetComponent <Rigidbody2D>();
        groundColliderComponent  = GetComponentInChildren <GroundCollider>();

        buttonLeftF  = swingForwardButton.GetComponent <MoveForward>().ButtonLeft;
        buttonRightF = swingForwardButton.GetComponent <MoveForward>().ButtonRight;
        buttonUpF    = swingForwardButton.GetComponent <MoveForward>().ButtonUp;
        buttonDownF  = swingForwardButton.GetComponent <MoveForward>().ButtonDown;

        buttonLeftB  = swingBackButton.GetComponent <MoveBack>().ButtonLeft;
        buttonRightB = swingBackButton.GetComponent <MoveBack>().ButtonRight;
        buttonUpB    = swingBackButton.GetComponent <MoveBack>().ButtonUp;
        buttonDownB  = swingBackButton.GetComponent <MoveBack>().ButtonDown;
    }
コード例 #6
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 // Use this for initialization
 void Start()
 {
     mainCharacterChainConnection = mainCharacterRB.GetComponent <ChainConnection> ();
     characterAnimations          = mainCharacterRB.GetComponent <HandleAnimations>();
 }
コード例 #7
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 // Use this for initialization
 void Start()
 {
     chainConnectionComponent = mainCharacter.GetComponent <ChainConnection>();
 }
コード例 #8
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 // Use this for initialization
 void Start()
 {
     characterAnimations      = GetComponent <HandleAnimations>();
     chainConnectionComponent = GetComponent <ChainConnection>();
 }