コード例 #1
0
        public SpectralArmour() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body = 637;
            Hue  = 0x8026;
            Name = "spectral armour";

            Buckler buckler = new Buckler();

            buckler.Hue     = 0x835;
            buckler.Movable = true;
            BaseRunicTool.ApplyAttributesTo(buckler, 5, 25, 35);
            AddItem(buckler);

            ChainCoif coif = new ChainCoif();

            coif.Hue     = 0x835;
            coif.Movable = true;
            BaseRunicTool.ApplyAttributesTo(coif, 5, 25, 35);
            AddItem(coif);

            PlateGloves gloves = new PlateGloves();

            gloves.Hue     = 0x835;
            gloves.Movable = true;
            BaseRunicTool.ApplyAttributesTo(gloves, 5, 25, 35);
            AddItem(gloves);

            SetStr(101, 110);
            SetDex(101, 110);
            SetInt(101, 110);

            SetHits(578, 601);
            SetStam(191, 200);

            SetDamage(10, 22);

            SetDamageType(ResistanceType.Physical, 75);
            SetDamageType(ResistanceType.Cold, 25);

            SetResistance(ResistanceType.Physical, 35, 45);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 30, 40);
            SetResistance(ResistanceType.Poison, 20, 30);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.Wrestling, 75.1, 100.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);
            SetSkill(SkillName.MagicResist, 90.1, 100);

            Fame  = 7000;
            Karma = -7000;

            FlyTimer.FlyList.Add(this);
        }
コード例 #2
0
        public TikTok() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
        {
            Body = 637;
            Hue  = 0x8026;
            Name = "tik tok";

            Buckler     buckler = new Buckler();
            ChainCoif   coif    = new ChainCoif();
            PlateGloves gloves  = new PlateGloves();

            buckler.Hue = 0x835; buckler.Movable = false;
            coif.Hue    = 0x835;
            gloves.Hue  = 0x835;

            AddItem(buckler);
            AddItem(coif);
            AddItem(gloves);

            SetStr(101, 110);
            SetDex(101, 110);
            SetInt(101, 110);

            SetHits(178, 201);
            SetStam(191, 200);

            SetDamage(10, 22);

            SetDamageType(ResistanceType.Physical, 75);
            SetDamageType(ResistanceType.Cold, 25);

            SetResistance(ResistanceType.Physical, 35, 45);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 30, 40);
            SetResistance(ResistanceType.Poison, 20, 30);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.Wrestling, 75.1, 100.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);
            SetSkill(SkillName.MagicResist, 90.1, 100);

            VirtualArmor = 40;
            Fame         = 7000;
            Karma        = -7000;

            FlyTimer.FlyList.Add(this);
        }
コード例 #3
0
        public SpectralArmour()
            : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            this.Body = 637;
            this.Hue  = 0x8026;
            this.Name = "spectral armour";

            Buckler     buckler = new Buckler();
            ChainCoif   coif    = new ChainCoif();
            PlateGloves gloves  = new PlateGloves();

            buckler.Hue     = 0x835;
            buckler.Movable = false;
            coif.Hue        = 0x835;
            gloves.Hue      = 0x835;

            this.AddItem(buckler);
            this.AddItem(coif);
            this.AddItem(gloves);

            this.SetStr(101, 110);
            this.SetDex(101, 110);
            this.SetInt(101, 110);

            this.SetHits(178, 201);
            this.SetStam(191, 200);

            this.SetDamage(10, 22);

            this.SetDamageType(ResistanceType.Physical, 75);
            this.SetDamageType(ResistanceType.Cold, 25);

            this.SetResistance(ResistanceType.Physical, 35, 45);
            this.SetResistance(ResistanceType.Fire, 20, 30);
            this.SetResistance(ResistanceType.Cold, 30, 40);
            this.SetResistance(ResistanceType.Poison, 20, 30);
            this.SetResistance(ResistanceType.Energy, 20, 30);

            this.SetSkill(SkillName.Wrestling, 75.1, 100.0);
            this.SetSkill(SkillName.Tactics, 90.1, 100.0);
            this.SetSkill(SkillName.MagicResist, 90.1, 100);

            this.VirtualArmor = 40;
            this.Fame         = 7000;
            this.Karma        = -7000;
        }
コード例 #4
0
        public override void InitOutfit()
        {
            Item item = null;

            item     = AddRandomHair();
            item.Hue = Utility.RandomHairHue();
            item     = AddRandomFacialHair(item.Hue);
            item     = new PlateChest();
            AddItem(item);
            item = new PlateLegs();
            AddItem(item);
            item = new PlateArms();
            AddItem(item);
            item = new PlateGloves();
            AddItem(item);
            switch (Utility.Random(6))
            {
            case 0: item = new PlateHelm(); break;

            case 1: item = new ChainCoif(); break;

            case 2: item = new CloseHelm(); break;

            case 3: item = new Bascinet(); break;

            case 4: item = new NorseHelm(); break;

            case 5:
            default: item = new Helmet(); break;
            }
            AddItem(item);
            item     = new Tunic();
            item.Hue = Utility.RandomNondyedHue();
            AddItem(item);
            item = new PlateGorget();
            AddItem(item);
            item = new DoubleAxe();
            AddItem(item);
            PackGold(15, 100);
        }
コード例 #5
0
        public SpectralArmour() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body = 637;
            Hue  = 0x8026;

            Buckler     buckler = new Buckler();
            ChainCoif   coif    = new ChainCoif();
            PlateGloves gloves  = new PlateGloves();

            buckler.Hue     = 0x835;
            buckler.Movable = false;
            coif.Hue        = 0x835;
            gloves.Hue      = 0x835;

            AddItem(buckler);
            AddItem(coif);
            AddItem(gloves);

            SetStr(309, 333);
            SetDex(99, 106);
            SetInt(101, 110);

            SetDamageType(ResistanceType.Physical, 75);
            SetDamageType(ResistanceType.Cold, 25);

            SetResistance(ResistanceType.Physical, 35, 45);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 30, 40);
            SetResistance(ResistanceType.Poison, 20, 30);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.Wrestling, 75.1, 100.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);
            SetSkill(SkillName.MagicResist, 90.1, 100);

            VirtualArmor = 40;
            Fame         = 7000;
            Karma        = -7000;
        }
コード例 #6
0
        public SpectralArmour() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body = 637;
            Hue  = 0x8026;

            Alignment = Alignment.Undead;

            Buckler     buckler = new Buckler();
            ChainCoif   coif    = new ChainCoif();
            PlateGloves gloves  = new PlateGloves();

            buckler.Hue     = 0x835;
            buckler.Movable = false;
            coif.Hue        = 0x835;
            gloves.Hue      = 0x835;

            AddItem(Immovable(buckler));
            AddItem(Immovable(coif));
            AddItem(Immovable(gloves));

            SetStr(101, 110);
            SetDex(101, 110);
            SetInt(101, 110);

            SetHits(178, 201);
            SetStam(191, 200);

            SetDamage(10, 22);

            SetSkill(SkillName.Wrestling, 75.1, 100.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);
            SetSkill(SkillName.MagicResist, 90.1, 100);

            VirtualArmor = 40;
            Fame         = 7000;
            Karma        = -7000;
        }
コード例 #7
0
ファイル: Fighter.cs プロジェクト: proxeeus/UORebirth
        public HireFighter()
        {
            Female = Utility.RandomBool();
            Body   = Female ? 401 : 400;
            Title  = "the fighter";
            Name   = NameList.RandomName(Female ? "female" : "male");
            Hue    = Utility.RandomSkinHue();
            SetStr(11, 88);
            SetDex(11, 88);
            SetInt(7, 49);
            Karma = Utility.RandomMinMax(13, -45);


            SetSkill(SkillName.Tactics, 45, 67.5);
            SetSkill(SkillName.MagicResist, 45, 67.5);
            SetSkill(SkillName.Parry, 45, 67.5);
            SetSkill(SkillName.Swords, 45, 67.5);
            SetSkill(SkillName.Macing, 45, 67.5);
            SetSkill(SkillName.Fencing, 45, 67.5);
            SetSkill(SkillName.Wrestling, 45, 67.5);
            SetSkill(SkillName.ArmsLore, 42.5, 65);


            Item item = null;

            if (!Female)
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item     = AddRandomFacialHair(item.Hue);
                item     = new StuddedChest();
                AddItem(item);
                item = new StuddedLegs();
                AddItem(item);
                item = new StuddedArms();
                AddItem(item);
                item = new StuddedGloves();
                AddItem(item);
                switch (Utility.Random(6))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new ChainCoif(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4: item = new NorseHelm(); break;

                case 5:
                default: item = new Helmet(); break;
                }
                AddItem(item);
                item = new StuddedGorget();
                AddItem(item);
                item = Loot.RandomWeapon();
                AddItem(item);
                if (item.Layer == Layer.OneHanded)
                {
                    item = new WoodenShield();
                    AddItem(item);
                }
            }
            else
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item     = new StuddedChest();
                AddItem(item);
                item = new StuddedLegs();
                AddItem(item);
                item = new StuddedArms();
                AddItem(item);
                item = new StuddedGloves();
                AddItem(item);
                switch (Utility.Random(6))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new ChainCoif(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4: item = new NorseHelm(); break;

                case 5:
                default: item = new Helmet(); break;
                }
                AddItem(item);
                item = new StuddedGorget();
                AddItem(item);
                item = Loot.RandomWeapon();
                AddItem(item);
                if (item.Layer == Layer.OneHanded)
                {
                    item = new WoodenShield();
                    AddItem(item);
                }
            }
        }
コード例 #8
0
ファイル: Mercenary.cs プロジェクト: proxeeus/UORebirth
        public Mercenary() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8)
        {
            Female = Utility.RandomBool();
            Body   = Female ? 401 : 400;
            Title  = "the mercenary";
            Name   = NameList.RandomName(Female ? "female" : "male");
            Hue    = Utility.RandomSkinHue();
            SetStr(25, 88);
            SetDex(25, 88);
            SetInt(37, 49);
            Karma = Utility.RandomMinMax(13, -45);


            SetSkill(SkillName.Tactics, 45, 67.5);
            SetSkill(SkillName.MagicResist, 45, 67.5);
            SetSkill(SkillName.Parry, 45, 67.5);
            SetSkill(SkillName.Swords, 45, 67.5);
            SetSkill(SkillName.Macing, 45, 67.5);
            SetSkill(SkillName.Fencing, 45, 67.5);
            SetSkill(SkillName.Wrestling, 45, 67.5);
            SetSkill(SkillName.ArmsLore, 42.5, 65);


            Item item = null;

            if (!Female)
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item     = AddRandomFacialHair(item.Hue);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateChest(); break;

                case 1: item = new ChainChest(); break;

                case 2: item = new StuddedChest(); break;

                case 3: item = new RingmailChest(); break;

                case 4:
                default: item = new LeatherChest(); break;
                }
                AddItem(item);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateLegs(); break;

                case 1: item = new ChainLegs(); break;

                case 2: item = new StuddedLegs(); break;

                case 3: item = new RingmailLegs(); break;

                case 4:
                default: item = new LeatherLegs(); break;
                }
                AddItem(item);
                switch (Utility.Random(4))
                {
                case 0: item = new PlateArms(); break;

                case 1: item = new RingmailArms(); break;

                case 2: item = new StuddedArms(); break;

                case 3:
                default: item = new LeatherArms(); break;
                }
                AddItem(item);
                switch (Utility.Random(3))
                {
                case 0: item = new PlateGloves(); break;

                case 1: item = new StuddedGloves(); break;

                case 2:
                default: item = new LeatherGloves(); break;
                }
                AddItem(item);
                switch (Utility.Random(6))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new ChainCoif(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4: item = new NorseHelm(); break;

                case 5:
                default: item = new Helmet(); break;
                }
                AddItem(item);
                switch (Utility.Random(7))
                {
                case 0: item = new BronzeShield(); break;

                case 1: item = new Buckler(); break;

                case 2: item = new HeaterShield(); break;

                case 3: item = new MetalKiteShield(); break;

                case 4: item = new MetalShield(); break;

                case 5: item = new WoodenKiteShield(); break;

                case 6:
                default: item = new WoodenShield(); break;
                }
                AddItem(item);
                switch (Utility.Random(4))
                {
                case 0: item = new PlateGorget(); break;

                case 1: item = new StuddedGorget(); break;

                default:
                case 2: item = new LeatherGorget(); break;
                }
                AddItem(item);
                item = Loot.RandomWeapon();
                AddItem(item);
                PackGold(15, 100);
            }
            else
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                switch (Utility.Random(5))
                {
                case 0: item = new PlateChest(); break;

                case 1: item = new ChainChest(); break;

                case 2: item = new StuddedChest(); break;

                case 3: item = new RingmailChest(); break;

                case 4:
                default: item = new LeatherChest(); break;
                }
                AddItem(item);
                switch (Utility.Random(5))
                {
                case 0: item = new PlateLegs(); break;

                case 1: item = new ChainLegs(); break;

                case 2: item = new StuddedLegs(); break;

                case 3: item = new RingmailLegs(); break;

                case 4:
                default: item = new LeatherLegs(); break;
                }
                AddItem(item);
                switch (Utility.Random(3))
                {
                case 0: item = new PlateGloves(); break;

                case 1: item = new StuddedGloves(); break;

                case 2:
                default: item = new LeatherGloves(); break;
                }
                AddItem(item);
                switch (Utility.Random(6))
                {
                case 0: item = new PlateHelm(); break;

                case 1: item = new ChainCoif(); break;

                case 2: item = new CloseHelm(); break;

                case 3: item = new Bascinet(); break;

                case 4: item = new NorseHelm(); break;

                case 5:
                default: item = new Helmet(); break;
                }
                AddItem(item);
                switch (Utility.Random(7))
                {
                case 0: item = new BronzeShield(); break;

                case 1: item = new Buckler(); break;

                case 2: item = new HeaterShield(); break;

                case 3: item = new MetalKiteShield(); break;

                case 4: item = new MetalShield(); break;

                case 5: item = new WoodenKiteShield(); break;

                case 6:
                default: item = new WoodenShield(); break;
                }
                AddItem(item);
                switch (Utility.Random(4))
                {
                case 0: item = new PlateGorget(); break;

                case 1: item = new StuddedGorget(); break;

                default:
                case 2: item = new LeatherGorget(); break;
                }
                AddItem(item);
                item = Loot.RandomWeapon();
                AddItem(item);
                PackGold(15, 100);
            }
        }
コード例 #9
0
        /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

        public static Item CreateMetalArmor(string gender)
        {
            Item item = null;

            int nType = Utility.RandomMinMax(0, 26);

            switch (nType)
            {
            case 0:         item = new ChainCoif();                 item.Name = "chainmail coif";           break;

            case 1:         item = new ChainChest();                item.Name = "chainmail tunic";          break;

            case 2:         item = new ChainLegs();                 item.Name = "chainmail leggings";       break;

            case 3:         item = new RingmailChest();             item.Name = "ringmail tunic";           break;

            case 4:         item = new RingmailLegs();              item.Name = "ringmail leggings";        break;

            case 5:         item = new RingmailArms();              item.Name = "ringmail sleeves";         break;

            case 6:         item = new RingmailGloves();    item.Name = "ringmail gloves";          break;

            case 7:         item = new PlateGorget();               item.Name = "platemail gorget";         break;

            case 8:         item = new PlateLegs();                 item.Name = "platemail leggings";       break;

            case 9:         item = new PlateArms();                 item.Name = "platemail arms";           break;

            case 10:        item = new PlateGloves();               item.Name = "platemail gauntlets";      break;

            case 11:        item = new PlateChest();                item.Name = "platemail tunic";
                if (gender == "female" || Utility.RandomMinMax(0, 3) == 1)
                {
                    item = new FemalePlateChest(); item.Name = "platemail tunic";
                }
                break;

            case 12:
            case 13:
                switch (Utility.RandomMinMax(0, 4))
                {
                case 0:         item = new PlateHelm();         item.Name = "platemail helm";   break;

                case 1:         item = new CloseHelm();         item.Name = "close helm";               break;

                case 2:         item = new Helmet();            item.Name = "helmet";                   break;

                case 3:         item = new NorseHelm();         item.Name = "norse helm";               break;

                case 4:         item = new Bascinet();          item.Name = "bascinet";                 break;
                }
                break;

            case 14: item = new ChainHatsuburi();                   item.Name = "chainmail hatsuburi";      break;

            case 15: item = new PlateHatsuburi();                   item.Name = "platemail hatsuburi";      break;

            case 16: item = new LightPlateJingasa();                item.Name = "platemail jingasa";        break;

            case 17: item = new HeavyPlateJingasa();                item.Name = "platemail jingasa";        break;

            case 18: item = new SmallPlateJingasa();                item.Name = "platemail jingasa";        break;

            case 19: item = new DecorativePlateKabuto();    item.Name = "platemail kabuto";         break;

            case 20: item = new PlateBattleKabuto();                item.Name = "platemail kabuto";         break;

            case 21: item = new StandardPlateKabuto();              item.Name = "platemail kabuto";         break;

            case 22: item = new PlateDo();                                  item.Name = "platemail do";                     break;

            case 23: item = new PlateHiroSode();                    item.Name = "platemail hiro sade";      break;

            case 24: item = new PlateSuneate();                             item.Name = "platemail suneate";        break;

            case 25: item = new PlateHaidate();                             item.Name = "platemail haidate";        break;

            case 26: item = new ChainHatsuburi();                   item.Name = "chainmail hatsuburi";      break;
            }

            return(item);
        }
コード例 #10
0
ファイル: Warrior.cs プロジェクト: proxeeus/UORebirth
        public Warrior() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8)
        {
            Female = Utility.RandomBool();
            Body   = Female ? 401 : 400;
            Title  = "the warrior";
            Name   = NameList.RandomName(Female ? "female" : "male");
            Hue    = Utility.RandomSkinHue();
            SetStr(18, 88);
            SetDex(18, 88);
            SetInt(13, 49);
            Karma = Utility.RandomMinMax(13, -45);


            SetSkill(SkillName.Tactics, 45, 67.5);
            SetSkill(SkillName.MagicResist, 45, 67.5);
            SetSkill(SkillName.Parry, 45, 67.5);
            SetSkill(SkillName.Swords, 45, 67.5);
            SetSkill(SkillName.Macing, 45, 67.5);
            SetSkill(SkillName.Fencing, 45, 67.5);
            SetSkill(SkillName.Wrestling, 45, 67.5);
            SetSkill(SkillName.ArmsLore, 42.5, 65);


            Item item = null;

            if (!Female)
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item     = AddRandomFacialHair(item.Hue);
                item     = new RingmailChest();
                AddItem(item);
                item = new RingmailLegs();
                AddItem(item);
                item = new RingmailArms();
                AddItem(item);
                item = new RingmailGloves();
                AddItem(item);
                item = new ChainCoif();
                AddItem(item);
                item = new PlateGorget();
                AddItem(item);
                item = new WoodenShield();
                AddItem(item);
                item = new Broadsword();
                AddItem(item);
                PackGold(15, 100);
            }
            else
            {
                item     = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item     = new RingmailChest();
                AddItem(item);
                item = new RingmailLegs();
                AddItem(item);
                item = new RingmailArms();
                AddItem(item);
                item = new RingmailGloves();
                AddItem(item);
                item = new ChainCoif();
                AddItem(item);
                item = new PlateGorget();
                AddItem(item);
                item = new WoodenShield();
                AddItem(item);
                item = new Broadsword();
                AddItem(item);
                PackGold(15, 100);
            }
        }