public override CfgEncoder Encode() { var cody = new CfgEncoder() .Add_String("n", meshName) .Add_IfNotEmpty("vrt", meshPoints) .Add_IfNotEmpty("tri", triangles) .Add("sub", subMeshCount) .Add_IfTrue("wei", gotBoneWeights) .Add("bv", baseVertex) .Add("biP", bindPoses); if (uv2DistributeRow > 0) { cody.Add("UV2dR", uv2DistributeRow); cody.Add("UV2cur", uv2DistributeCurrent); } if (selectedUv != null) { cody.Add("sctdUV", meshPoints.IndexOf(selectedUv.meshPoint)); } if (selectedTriangle != null) { cody.Add("sctdTris", triangles.IndexOf(selectedTriangle)); } if (!MeshToolBase.AllTools.IsNullOrEmpty()) { foreach (var t in MeshToolBase.allToolsWithPerMeshData) { cody.Add((t as MeshToolBase).StdTag, t.EncodePerMeshData()); } } return(cody); }
public CfgEncoder Encode() { targetSize.z = Mathf.Max(targetSize.z, 1); var cody = new CfgEncoder()//this.EncodeUnrecognized() .Add("sc", targetSize) .Add("pos", targetLocalPosition) .Add("tCol", targetTextColor); if (targetColor != Color.grey) { cody.Add("col", targetColor); } return(cody); }
public void ManagedOnDisable() { var cody = new CfgEncoder(); var at = MeshToolBase.AllTools; if (!at.IsNullOrEmpty()) { foreach (var t in at) { cody.Add(t.StdTag, t.Encode()); } meshToolsStd = cody.ToString(); } stdData = Encode().ToString(); systemLanguage = LazyLocalization._systemLanguage; }
// Encode and Decode class lets you store configuration of this class in a string public CfgEncoder Encode() { var cody = new CfgEncoder() .Add_Bool("s", stopTime) .Add("thl", _thickness) .Add("spd", _simulationSpeed) .Add("ns", _noise.targetValue) .Add("sh", shadowStrength.targetValue) .Add("scol", shadowColor.targetValue) .Add("sdst", shadowDistance) .Add("us", upscale) .Add("sc", skyColor.targetValue) .Add_Bool("fg", RenderSettings.fog); if (RenderSettings.fog) { cody.Add("fogCol", fogColor.targetValue) .Add("fogD", fogDistance) .Add("fogDen", fogDensity); } return(cody); }
public override CfgEncoder Encode() { var cody = new CfgEncoder() .Add_IfTrue("f0", dominantCorner[0]) .Add_IfTrue("f1", dominantCorner[1]) .Add_IfTrue("f2", dominantCorner[2]) .Add_IfNotEpsilon("ew0", edgeWeight[0]) .Add_IfNotEpsilon("ew1", edgeWeight[1]) .Add_IfNotEpsilon("ew2", edgeWeight[2]); for (var i = 0; i < 3; i++) { cody.Add(i.ToString(), vertexes[i].finalIndex); } cody.Add_IfNotZero("tex", textureNo) .Add_IfNotZero("sub", subMeshIndex); return(cody); }
public CfgEncoder EncodeStrokeFor(PlaytimePainter painter) { var id = painter.TexMeta; var rt = id.TargetIsRenderTexture(); var mode = GetBlitMode(!rt); var type = GetBrushType(!rt); var worldSpace = rt && painter.Is3DBrush(); var cody = new CfgEncoder() .Add(rt ? "typeGPU" : "typeCPU", _brushType(!rt)); if (worldSpace) { cody.Add("size3D", brush3DRadius); } else { cody.Add("size2D", brush2DRadius / id.width); } cody.Add_Bool("useMask", useMask) .Add("modeCPU", _inCpuBlitMode) .Add("modeGPU", _inGpuBlitMode); if (useMask) { cody.Add("mask", (int)mask); } cody.Add("bc", Color); if (mode.UsingSourceTexture) { cody.Add_IfNotZero("source", selectedSourceTexture); } if (rt) { if ((mode.GetType() == typeof(BlitModes.Blur))) { cody.Add("blur", blurAmount); } if (type.IsUsingDecals) { cody.Add("decA", decalAngle) .Add("decNo", selectedDecal); } if (useMask) { cody.Add("Smask", selectedSourceMask) .Add("maskTil", maskTiling) .Add_Bool("maskFlip", flipMaskAlpha) .Add("maskOff", maskOffset); } } cody.Add("hard", hardness) .Add("dSpeed", _dFlow); //.Add("Speed", speed); return(cody); }