public override void Decode(string tg, CfgData data) { switch (tg) { case "expVis": data.Decode(out _nodeEnteredVisuals); break; case "subVis": data.Decode(out _nodeActiveDefaultVisuals); break; case "disVis": data.Decode(out _nodeInactiveVisuals); break; case "bg_cfg": source.visualStyleConfigs[BoxButtons.classTag] = data; break; case "bg_cfgs": data.Decode_Dictionary(out source.visualStyleConfigs); break; case "URL": imageUrl = data.ToString(); break; case "imgScl": _imageScaling = data.ToFloat(); break; case "imgMd": _mode = (ImageMode)data.ToInt(); break; case "hidTxt": _hideLabel = data.ToBool(); break; case "m": MeshObjectGetOrCreate().DecodeFull(data); break; } }
// .Add_IfNotDefault("tags", boolTags) // .Add_IfNotDefault("enumTags", enumTags); public virtual void Decode(string tg, CfgData data) { switch (tg) { case "ints": data.Decode(out ints); break; case "bools": data.Decode(out booleans); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "b": data.Decode(base.Decode); break; //data.Decode_Base(base.Decode, this); break; case "inBr": data.Decode(out interactionBranch); break; } }
public void Decode(string tg, CfgData data) { switch (tg) { case "n": _name = data.ToString(); break; case "ind": _index = data.ToInt(); break; case "t": data.Decode(out _triggers); foreach (var t in _triggers) { t.groupIndex = _index; t.triggerIndex = _triggers.currentEnumerationIndex; } break; case "br": _browsedGroup = data.ToInt(); break; case "show": _showInInspectorBrowser = data.ToBool(); break; case "last": _lastUsedTrigger = data.ToInt(); break; case "auth": authorName = data.ToString(); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "b": data.Decode(base.Decode); break; //.Decode_Base(base.Decode); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "b": data.Decode(base.Decode); break; //data.Decode_Base(base.Decode, this); break; case "t": text = data.ToString(); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "b": compareValue = data.ToBool(); break; case "ind": data.Decode(DecodeIndex); break; } }
public override void Decode(string key, CfgData data) { switch (key) { case "b": data.Decode(base.Decode); break; case "mp": referenceTexture.DecodeFull(data); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "b": data.Decode(base.Decode); break; case "lnk": linkedNodeIndex = data.ToInt(); break; } }
public override void Decode(string key, CfgData data) { switch (key) { case "b": data.Decode(base.Decode); break; //data.DecodeInto(base.Decode); break; case "gotVol": expectingAVolume = data.ToBool(); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "b": data.Decode(base.Decode); break; case "cnd": _condition.DecodeFull(data); break; } }
public virtual void Decode(string tg, CfgData data) { switch (tg) { case "n": name = data.ToString(); break; case "d": description = data.ToString(); break; case "vc": data.Decode(out visibilityConditions); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "b": data.Decode(base.Decode); break; case "exit": data.ToList(out _onExitResults); break; case "ign": inspectedGameNodeItems = data.ToInt(0); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "b": data.Decode(base.Decode); break; case "el": data.ToList(out _perBookGroups); break; case "i": _inspectedGroup = data.ToInt(); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "v": compareValue = data.ToInt(); break; case "ty": type = (ConditionType)data.ToInt(); break; case "ind": data.Decode(DecodeIndex); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "ty": type = (ResultType)data.ToInt(); break; case "val": updateValue = data.ToInt(); break; case "ind": data.Decode(DecodeIndex); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "b": data.Decode(base.Decode); break; //data.Decode_Base(base.Decode, this); break; case "bg": visualStyleTag = data.ToString(); break; case "sub": data.ToList(out coreNodes); break; case "gn": data.ToList(out gameNodes, GameNodeBase.all); break; } }
public override void Decode(string key, CfgData data) { switch (key) { case "b": data.Decode(base.Decode); break; case "crn": _roundedCorners.DecodeFull(data); break; case "hov": valueWhenOver = data.ToFloat(); break; case "nrm": valueWhenOff = data.ToFloat(); break; } }
public override void Decode(string tg, CfgData data) { switch (tg) { case "b": data.Decode(base.Decode); break; //data.Decode_Base(base.Decode, this); break; case "t": type = (BookLinkType)data.ToInt(); break; case "lnk": linkedBookName = data.ToString(); break; case "au": linkedBookAuthor = data.ToString(); break; case "ep": bookEntryPoint = data.ToString(); break; } }
public override void Decode(string key, CfgData data) { switch (key) { case "typeGPU": data.ToInt(ref _inGpuBrushType); break; case "typeCPU": data.ToInt(ref _inCpuBrushType); break; case "size2D": brush2DRadius = data.ToFloat(); break; case "size3D": brush3DRadius = data.ToFloat(); break; case "useMask": useMask = data.ToBool(); break; case "mask": mask = (ColorMask)data.ToInt(0); break; case "modeCPU": data.ToInt(ref _inCpuBlitMode); break; case "modeGPU": data.ToInt(ref _inGpuBlitMode); break; case "bc": Color = data.ToColor(); break; case "source": data.ToInt(ref selectedSourceTexture); break; case "blur": blurAmount = data.ToFloat(); break; case "decA": decalAngle = data.ToFloat(); break; case "decNo": data.ToInt(ref selectedDecal); break; case "Smask": data.ToInt(ref selectedSourceMask); break; case "maskTil": maskTiling = data.ToFloat(); break; case "maskFlip": flipMaskAlpha = data.ToBool(); break; case "hard": hardness = data.ToFloat(); break; case "Speed": _dFlow.Value = data.ToFloat(); break; case "dSpeed": _dFlow.Decode(data); break; case "dyn": data.Decode(out brushDynamic, BrushDynamic.Base.all); break; case "maskOff": maskOffset = data.ToVector2(); break; } }
public void Decode(string tg, CfgData data) { switch (tg) { case "goto": nextOne = data.ToString(); break; case "cnd": data.Decode(out conditions); break; case "t": text.DecodeFull(data); break; case "ts2b": text2.DecodeFull(data); break; case "res": data.ToList(out results); break; case "ins": _inspectedItems = data.ToInt(); break; } }
public void Decode(string tg, CfgData data) { switch (tg) { case "ref": referenceName = data.ToString(); break; case "Conds": data.Decode(out conditions); break; case "txts": texts.DecodeFull(data); break; case "opt": data.ToList(out choices); break; case "fin": data.ToList(out finalResults); break; case "is": _inspectedItems = data.ToInt(); break; case "bc": _inspectedChoice = data.ToInt(); break; case "ir": _inspectedResult = data.ToInt(); break; } }