private void TrainTactical_Load(object sender, EventArgs e) { Cursor.Hide(); // cursor doesn't need to be appeared Form form = (Form)this; gp = new GamePlay(ref form, this.Width, this.Height); // inititate scenario screen LoadMap(); // Load Scenario ... quickTimer.Start(); quickTimer.Enabled = true; CentralTimer.Start(); CentralTimer.Enabled = true; }