// Start is called before the first frame update void Start() { cellsRoleSystem = GetComponent <CellsRoleSystem>(); DNADisplay.text = Stats.stats.ADN.ToString(); DNAPC = 1; Stats.stats.MaxCells = 20; Stats.stats.MaxRedBloodCells = 20; Stats.stats.MaxWhiteBloodCells = 5; //StartCoroutine(AutoTick()); StartCoroutine(AutoTickRedBloodCells()); //Application.targetFrameRate = 30; }
void Start() { IdleCellCost = 15; cellRoleSystem = GetComponent <CellsRoleSystem>(); }