protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); grass = Game.Content.Load <Texture2D>("Textures/grass_center"); sandRenderer = new CellTypeRenderer(Game.Content, "sand"); waterRenderer = new CellTypeRenderer(Game.Content, "water"); sprite = Game.Content.Load <Texture2D>("Textures/sprite"); tree = Game.Content.Load <Texture2D>("Textures/tree"); box = Game.Content.Load <Texture2D>("Textures/box"); }
public RenderControl(Game game) { InitializeComponent(); this.game = game; game.Camera.SetRenderSize(new Vector2(ClientSize.Width, ClientSize.Height)); grass = Image.FromFile("Assets/grass_center.png"); sandRenderer = new CellTypeRenderer("sand"); waterRenderer = new CellTypeRenderer("water"); sprite = Image.FromFile("Assets/sprite.png"); tree = Image.FromFile("Assets/tree.png"); box = Image.FromFile("Assets/box.png"); watch.Start(); }