public void ReclaimCellRenderer() { m_cellRenderer.gameObject.SetActive(true); TransformCellRenderer(); m_cellRenderer.SetCellRenderingMode(CellRenderingMode.Default); m_cellRenderer.decorum.Revive(); }
public void AssignCellRenderer(CellRenderer cellRenderer) { m_cellRenderer = cellRenderer; m_cellRenderer.transform.SetParent(transform); m_cellRenderer.SetCellRenderingMode(CellRenderingMode.Default); }