public void ShowDetails() { foreach (GameObject cell in CellGrid.Instance.GridCells) { CellInterface _interface = cell.GetComponent <CellInterface>(); if (_interface.CurrentTextState != CellInterface.TextState.Changes) { _interface.ChangeCellDisplay(CellInterface.InterfaceState.White); _interface.ChangeCellText(CellInterface.TextState.White); } } }
public void ProjectPlacement() { CurrentState = HeatmapState.ProjectPlacement; _interface.ChangeCellText(CellInterface.TextState.Changes); _interface.ChangeCellDisplay(CellInterface.InterfaceState.White); }