void Awake() { int OilTrue = Random.Range(0, 3); int ArtifactTrue = Random.Range(0, 3); AnimalA = Random.Range(0, 750); AnimalF = Random.Range(0, 750); Stone = Random.Range(2000, 15000); if (OilTrue < 2) { Oil = Random.Range(400, 4000); } Okron = Random.Range(0, 3500); Gelop = Random.Range(0, 2400); Zenida = Random.Range(0, 2000); Ekivis = Random.Range(0, 1800); Furan = Random.Range(0, 1400); Armen = Random.Range(0, 1000); Ulux = Random.Range(0, 600); Rokat = Random.Range(0, 200); if (ArtifactTrue < 1) { Artifact = Random.Range(10, 200); } Spriter = GetComponent <SpriteRenderer>(); ID = GetComponent <CellID>(); CheckStage(); SendResourses(); }
public CellStatusChangedEventArgs(CellID identifier, EConnectFourCellContent newContent, EConnectFourCellContent oldContent) { Identifier = identifier; NewContent = newContent; OldContent = oldContent; }
void Awake() { int OilTrue = Random.Range(0, 3); int ArtifactTrue = Random.Range(0, 5); Wood = Random.Range(5000, 25000); AnimalA = Random.Range(0, 2000); AnimalF = Random.Range(0, 2000); Berry = Random.Range(0, 4000); Mushroom = Random.Range(0, 5000); Stone = Random.Range(500, 3000); if (OilTrue < 1) { Oil = Random.Range(400, 1000); } if (ArtifactTrue < 1) { Artifact = Random.Range(10, 200); } Spriter = GetComponent <SpriteRenderer>(); ID = GetComponent <CellID>(); CheckStage(); SendResourses(); }
public override bool GetCanPlace(CellID IDPlace, Actor Act) { switch (IDPlace) { case CellID.Stone: case CellID.StoneSand: case CellID.Zero: return(false); } if (Act == null) { return(true); } else { switch (Act.ID) { case ActorID.Rabbit: case ActorID.Wolf: return(false); } } return(true); }
public void GenerateFirstId() { const string ExpectedID = "A1"; var actualCellId = CellID.CreateFirstCell(); Assert.That(actualCellId.Id, Is.EqualTo(ExpectedID)); }
public void CreateId_validInputLowerCase_ReturnCellID() { string id = "a2"; var actualCellId = new CellID(id); Assert.That(actualCellId.Id, Is.EqualTo("A2")); }
void StartGame() { List <CellID> activePlayers = new List <CellID>(); foreach (int i in _server.clientList) { if (Players.ContainsKey(i)) { Debug.Log("Player " + i + " already exists."); return; } else { activePlayers.Add(CreatePlayer(i)); } } foreach (var kvp in Players) { int index = activePlayers.IndexOf(kvp.Value.playerNum); CellID tmp = activePlayers[0]; activePlayers[0] = kvp.Value.playerNum; activePlayers[index] = tmp; _server.Send(kvp.Key, MessageType.SetUp, new SetUpMessage(activePlayers)); } }
public void GenereteNextID_retruns_ValidOutput(string strattingID, string expectedResults) { var expectedResultsList = expectedResults.Split(',').ToList(); var actualResult = new CellID(strattingID).GetNeighbourIDs(); Assert.That(actualResult, Is.EqualTo(expectedResultsList)); }
//sets the cell to a match if match is there public void UpdateCalendar() { List <Match> matches = new List <Match>(); List <Player> players = new List <Player>(); List <Coach> coaches = new List <Coach>(); using (var db = new DatabaseContext()) { matches = db.Matches.ToList(); players = db.Players.ToList(); coaches = db.Coach.ToList(); foreach (var court in db.Courts) { if (court.Matches != null) { if (court.Matches.Count != 0) { matches.AddRange(court.Matches); } } } } foreach (var ma in matches) { CellID c = GetCellByMatch(ma); if (ma.CoachInMatch != null) { if (ma.CoachInMatch.player != null) { dataGridView1.Rows[c.Row].Cells[c.Column].Style.ForeColor = Color.White; dataGridView1.Rows[c.Row].Cells[c.Column].DataGridView.DefaultCellStyle.WrapMode = DataGridViewTriState.True; dataGridView1.Rows[c.Row].Cells[c.Column].DataGridView.DefaultCellStyle.Alignment = DataGridViewContentAlignment.TopCenter; dataGridView1.Rows[c.Row].Cells[c.Column].DataGridView.DefaultCellStyle.Font = new System.Drawing.Font("Calibri", 9.25F, System.Drawing.FontStyle.Bold); dataGridView1.Rows[c.Row].Cells[c.Column].Value = ma.CoachInMatch.player.Firstname + Environment.NewLine + ma.AdditionalInformation; this.dataGridView1.Rows[c.Row].Cells[c.Column].Style.BackColor = Color.FromArgb(ma.CoachInMatch.CoachRed, ma.CoachInMatch.CoachGreen, ma.CoachInMatch.CoachBlue); } } else if (ma.PlayerList != null) { if (ma.PlayerList.Count == 2) { dataGridView1.Rows[c.Row].Cells[c.Column].Value = ma.PlayerList[0].Firstname + " " + ma.PlayerList[0].Lastname + Environment.NewLine + ma.PlayerList[1].Firstname + " " + ma.PlayerList[1].Lastname + Environment.NewLine + ma.AdditionalInformation;; } if (ma.PlayerList.Count == 3) { dataGridView1.Rows[c.Row].Cells[c.Column].Value = ma.PlayerList[0].Firstname + " " + ma.PlayerList[0].Lastname + Environment.NewLine + ma.PlayerList[1].Firstname + " " + ma.PlayerList[1].Lastname + Environment.NewLine + ma.PlayerList[2].Firstname + ma.PlayerList[2].Lastname + Environment.NewLine + ma.AdditionalInformation;; } if (ma.PlayerList.Count == 4) { dataGridView1.Rows[c.Row].Cells[c.Column].Value = ma.PlayerList[0].Firstname + " " + ma.PlayerList[0].Lastname + Environment.NewLine + ma.PlayerList[1].Firstname + " " + ma.PlayerList[1].Lastname + Environment.NewLine + ma.PlayerList[2].Firstname + " " + ma.PlayerList[2].Lastname + Environment.NewLine + ma.PlayerList[3].Firstname + " " + ma.PlayerList[3].Lastname + Environment.NewLine + ma.AdditionalInformation; } this.dataGridView1.Rows[c.Row].Cells[c.Column].Style.ForeColor = Color.Black; this.dataGridView1.Rows[c.Row].Cells[c.Column].Style.BackColor = Color.Black; } } }
public override bool GetCanPlace(CellID IDPlace, Actor Act) { switch (IDPlace) { case CellID.Stone: case CellID.StoneSand: case CellID.Zero: return(false); } return(true); }
/// <summary> /// Retrieves the cell associated with the specified cell id. /// The stack id of the specified cell must be valid, its layer may fall outside the valid range, resulting in CellStack.FloorCell or CellStack.CeilingCell to be returned instead. /// </summary> /// <param name="cell"></param> /// <returns></returns> public static CellStack.Cell GetCell(CellID cell) { if (cell.Layer < 0) { return(FloorCell); } if (cell.Layer >= CellStack.LayersPerStack) { return(CeilingCell); } return(CellStacks[cell.StackID].volumeCell[cell.Layer]); }
public void SetCell(Vector2 location, CellID cell) { int x = (int)location.x, y = (int)location.y; if (!isValidCell(x, y)) { return; } if (_grid[x][y] == CellID.None) { _grid[x][y] = cell; } }
static public bool canCreate(CellID ID) { switch (ID) { case CellID.Grass: case CellID.GrassStone: case CellID.GrassSand: return(true); default: return(false); } }
void Update() { if (_isGameStarted) { PollMovement(); ManageHud(); } ReceiveEvent recEvent = base.Receive(); if (recEvent.type == NetworkEventType.DataEvent) { Message message = recEvent.message; if (message.type == MessageType.SetUp) { SetUpMessage setupMessage = (SetUpMessage)message.GetData(); StartGame(setupMessage.activePlayers); } else if (message.type == MessageType.StateUpdate) { ChangeLog changes = (ChangeLog)message.GetData(); foreach (var kvp in _players) { if (!changes.PlayerLocations.ContainsKey(kvp.Key)) { kvp.Value.isDeadImage.SetActive(true); } } foreach (var playerTransform in changes.PlayerLocations) { CellID playerNum = playerTransform.Key; Vector2 position = (Vector2)playerTransform.Value; float rotation = playerTransform.Value.z; _players[playerNum].playerObject.transform.position = position; _players[playerNum].playerObject.transform.rotation = Quaternion.Euler(new Vector3(0, 0, rotation)); if (playerTransform.Key == _myPlayer) { Camera.main.transform.position = new Vector3(position.x, position.y, -10); } } foreach (var kvp in changes.ChangedCells) { Instantiate(_players[kvp.Value].playerTrail, new Vector2(kvp.Key.x, -kvp.Key.y), Quaternion.identity); } } } }
private void Cell_CellSelected(object sender, CellID selectedCellId) { if (_isGameFinished) { return; } var cell = fetchCell(selectedCellId); if (_gameLogic.IsValidMove(selectedCellId)) { _gameLogic.SetPiece(selectedCellId); ActivePlayer = _gameLogic.ActivePlayer; ActivePlayerCellColor = playerToColorConverter(_gameLogic.ActivePlayer); } }
public static Vector2 GetCellPosition(CellID cellID) { float x = cellID.x * m_unitX; float y = 0; if (cellID.x % 2 == 0) { y = m_unitY * cellID.y; } else { y = m_unitY * (cellID.y - 0.5f); } return(new Vector2(x, -y)); }
/// <summary> /// A method used to create a QueryChanges CellSubRequest object and initialize it. /// </summary> /// <param name="subRequestId">A parameter represents subRequest id.</param> /// <param name="reserved">A parameter that must be set to zero.</param> /// <param name="isAllowFragments">A parameter represents that if to allow fragments.</param> /// <param name="isExcludeObjectData">A parameter represents if to exclude object data.</param> /// <param name="isIncludeFilteredOutDataElementsInKnowledge">A parameter represents if to include the serial numbers of filtered out data elements in the response knowledge.</param> /// <param name="reserved1">A parameter represents a 4-bit reserved field that must be set to zero.</param> /// <param name="isStorageManifestIncluded">A parameter represents if to include the storage manifest.</param> /// <param name="isCellChangesIncluded">A parameter represents if to include the cell changes.</param> /// <param name="reserved2">A parameter represents a 6-bit reserved field that must be set to zero.</param> /// <param name="cellId">A parameter represents if the Query Changes are scoped to a specific cell. If the Cell ID is 0x0000, no scoping restriction is specified.</param> /// <param name="maxDataElements">A parameter represents the maximum data elements to return.</param> /// <param name="queryChangesFilterList">A parameter represents how the results of the query will be filtered before it is returned to the client.</param> /// <param name="knowledge">A parameter represents what the client knows about a state of a file.</param> /// <returns>A return value represents QueryChanges CellSubRequest object.</returns> private QueryChangesCellSubRequest BuildFsshttpbQueryChangesSubRequest( ulong subRequestId, int reserved = 0, bool isAllowFragments = false, bool isExcludeObjectData = false, bool isIncludeFilteredOutDataElementsInKnowledge = true, int reserved1 = 0, bool isStorageManifestIncluded = true, bool isCellChangesIncluded = true, int reserved2 = 0, CellID cellId = null, ulong?maxDataElements = null, List <Filter> queryChangesFilterList = null, Knowledge knowledge = null) { QueryChangesCellSubRequest queryChange = new QueryChangesCellSubRequest(subRequestId); queryChange.Reserved = reserved; queryChange.AllowFragments = Convert.ToInt32(isAllowFragments); queryChange.ExcludeObjectData = Convert.ToInt32(isExcludeObjectData); queryChange.IncludeFilteredOutDataElementsInKnowledge = Convert.ToInt32(isIncludeFilteredOutDataElementsInKnowledge); queryChange.Reserved1 = reserved1; queryChange.IncludeStorageManifest = Convert.ToInt32(isStorageManifestIncluded); queryChange.IncludeCellChanges = Convert.ToInt32(isCellChangesIncluded); queryChange.Reserved2 = reserved2; if (cellId == null) { cellId = new CellID(new ExGuid(0, Guid.Empty), new ExGuid(0, Guid.Empty)); } queryChange.CellId = cellId; if (maxDataElements != null) { queryChange.MaxDataElements = new Compact64bitInt(maxDataElements.Value); } queryChange.QueryChangeFilters = queryChangesFilterList; queryChange.Knowledge = knowledge; return(queryChange); }
void Awake() { int OilTrue = Random.Range(0, 3); int ArtifactTrue = Random.Range(0, 3); Fish = Random.Range(300, 5000); Water = Random.Range(50000, 100000); if (OilTrue < 2) { Oil = Random.Range(400, 4000); } Clay = Random.Range(500, 5000); if (ArtifactTrue < 1) { Artifact = Random.Range(10, 200); } ID = GetComponent <CellID>(); timer = Random.Range(1f, 1.5f); SendResourses(); }
public override bool GetCanPlace(CellID IDPlace, Actor Act) { switch (IDPlace) { case CellID.Stone: case CellID.StoneSand: case CellID.Zero: return(false); } if (Act == null) { return(true); } else { switch (Act.ID)//не нужно проверять животных, на них и так проверят { case ActorID.Chestnut: return(false); } } return(true); }
/// <summary> /// Location-based version of <see cref="IsSolid(Content content, bool includeTechnites)"/> /// </summary> /// <param name="location">Location to check the content of</param> /// <param name="includeTechnites">Set true to also consider technites as solid</param> /// <returns>True, if the determined content type is solid enough to support a technite, false otherwise</returns> public static bool IsSolid(CellID location, bool includeTechnites = false) { return(IsSolid(World.GetCell(location).content, includeTechnites)); }
public static Vec3 GetLocation(CellID loc) { return Nodes[loc.StackID].GetLocation(loc.Layer); }
/// <summary> /// Retrieves the cell associated with the specified cell id. /// The stack id of the specified cell must be valid, its layer may fall outside the valid range, resulting in CellStack.FloorCell or CellStack.CeilingCell to be returned instead. /// </summary> /// <param name="cell"></param> /// <returns></returns> public static CellStack.Cell GetCell(CellID cell) { if (cell.Layer < 0) return FloorCell; if (cell.Layer >= CellStack.LayersPerStack) return CeilingCell; return CellStacks[cell.StackID].volumeCell[cell.Layer]; }
/// <summary> /// Location-based version of <see cref="IsSolid(Content content, bool includeTechnites)"/> /// </summary> /// <param name="location">Location to check the content of</param> /// <param name="includeTechnites">Set true to also consider technites as solid</param> /// <returns>True, if the determined content type is solid enough to support a technite, false otherwise</returns> public static bool IsSolid(CellID location, bool includeTechnites=false) { return IsSolid(World.GetCell(location).content,includeTechnites); }
/// <summary> /// Visually marks a world cell. /// The markings are bulk-transferred to the server at the end of the next Logic.ProcessTechnites() invokation. /// Older markings are preserved at reduced opacity. /// Visualization occurs in the form of a vertical bar atop the marked cell. /// The marking may be invisible, if the chosen layer is submerged too deeply. /// </summary> /// <param name="cell">Cell to visually mark.</param> /// <param name="c">Color to use. The rendering uses additive blending equations. Dark colors will be less visible, black will be invisible.</param> public static void Mark(CellID cell, Technite.Color c) { Interface.MarkCell(new Technite.CompressedLocation(cell).Data, new Interface.Struct.RGB8(c)); }
public bool GetMouseCellPos(RenderWindow win, float CamPosX, float CamPosY, ref Pos Msel, ref CellID LandID, ref bool canEnv, ref bool canAnim, ref byte Shadmult) { Vector2f coord; Vector2f coordMouse; coordMouse = (Vector2f)SFML.Window.Mouse.GetPosition(win); bool b; int mi, mj, StX, StY; int X, Y; //Pos float DrowX, DrowY; bool bc = false; mj = 0; b = true; StX = MapX - 1; StY = 0; //Кошмарный алгоритм для отрисовки в нужном порядке for (mi = MapX * 2 - 1; mi > 0; mi--) { if (b == true) { mj++; } else { mj--; } if (mj == MapX) { b = false; } X = StX; Y = StY; for (int tj = mj; tj > 0; tj--) { DrowX = CamPosX + X * 32 + Y * 32; DrowY = CamPosY - X * 18f + Y * 18f; if (!(DrowX < -32 || DrowX > Additional.Configuration.VideoWith + 32 || DrowY < -18f || DrowY > Additional.Configuration.VideoHigh + MCell[X, Y].highdr + 37)) { coord = new Vector2f(DrowX, DrowY - MCell[X, Y].high); if ((coordMouse.Y - coord.Y) < 0.5773502692 * (coordMouse.X - coord.X) && (coordMouse.Y - coord.Y + 35) > 0.5773502692 * (coordMouse.X - coord.X) && (coordMouse.Y - coord.Y) < -0.5773502692 * (coordMouse.X - coord.X) && (coordMouse.Y - coord.Y + 35) > -0.5773502692 * (coordMouse.X - coord.X)) { Msel.X = X; Msel.Y = Y; bc = true; } } X++; Y++; } if (StX == 0) { StY++; } if (StX > 0) { StX--; } } if (bc) { LandID = MCell[Msel.X, Msel.Y].ID; if (MCell[Msel.X, Msel.Y].LEnvir == null) { canEnv = true; } else { canEnv = false; } if (MCell[Msel.X, Msel.Y].LAnimal == null) { canAnim = true; } else { canAnim = false; } Shadmult = MCell[Msel.X, Msel.Y].ShadMult; } return(bc); }
public static Vec3 GetLocation(CellID loc) { return(Nodes[loc.StackID].GetLocation(loc.Layer)); }
private CellID GetCellByMatch(Match m) { CellID cell = new CellID(); switch (m.dayOfWeek) { case "Monday": { switch (m.Court.CourtNumber) { case 1: { cell.Column = 1; break; } case 2: { cell.Column = 2; break; } case 3: { cell.Column = 3; break; } case 4: { cell.Column = 4; break; } } switch (m.TimeOfDay) { case 9: { cell.Row = 0; break; } case 10: { cell.Row = 1; break; } case 11: { cell.Row = 2; break; } case 12: { cell.Row = 3; break; } case 13: { cell.Row = 4; break; } case 14: { cell.Row = 5; break; } case 15: { cell.Row = 6; break; } case 16: { cell.Row = 7; break; } case 17: { cell.Row = 8; break; } case 18: { cell.Row = 9; break; } case 19: { cell.Row = 10; break; } case 20: { cell.Row = 11; break; } case 21: { cell.Row = 12; break; } } break; } case "Tuesday": { switch (m.Court.CourtNumber) { case 1: { cell.Column = 6; break; } case 2: { cell.Column = 7; break; } case 3: { cell.Column = 8; break; } case 4: { cell.Column = 9; break; } } switch (m.TimeOfDay) { case 9: { cell.Row = 0; break; } case 10: { cell.Row = 1; break; } case 11: { cell.Row = 2; break; } case 12: { cell.Row = 3; break; } case 13: { cell.Row = 4; break; } case 14: { cell.Row = 5; break; } case 15: { cell.Row = 6; break; } case 16: { cell.Row = 7; break; } case 17: { cell.Row = 8; break; } case 18: { cell.Row = 9; break; } case 19: { cell.Row = 10; break; } case 20: { cell.Row = 11; break; } case 21: { cell.Row = 12; break; } } break; } case "Wednesday": { switch (m.Court.CourtNumber) { case 1: { cell.Column = 11; break; } case 2: { cell.Column = 12; break; } case 3: { cell.Column = 13; break; } case 4: { cell.Column = 14; break; } } switch (m.TimeOfDay) { case 9: { cell.Row = 0; break; } case 10: { cell.Row = 1; break; } case 11: { cell.Row = 2; break; } case 12: { cell.Row = 3; break; } case 13: { cell.Row = 4; break; } case 14: { cell.Row = 5; break; } case 15: { cell.Row = 6; break; } case 16: { cell.Row = 7; break; } case 17: { cell.Row = 8; break; } case 18: { cell.Row = 9; break; } case 19: { cell.Row = 10; break; } case 20: { cell.Row = 11; break; } case 21: { cell.Row = 12; break; } } break; } case "Thursday": { switch (m.Court.CourtNumber) { case 1: { cell.Column = 16; break; } case 2: { cell.Column = 17; break; } case 3: { cell.Column = 18; break; } case 4: { cell.Column = 19; break; } } switch (m.TimeOfDay) { case 9: { cell.Row = 0; break; } case 10: { cell.Row = 1; break; } case 11: { cell.Row = 2; break; } case 12: { cell.Row = 3; break; } case 13: { cell.Row = 4; break; } case 14: { cell.Row = 5; break; } case 15: { cell.Row = 6; break; } case 16: { cell.Row = 7; break; } case 17: { cell.Row = 8; break; } case 18: { cell.Row = 9; break; } case 19: { cell.Row = 10; break; } case 20: { cell.Row = 11; break; } case 21: { cell.Row = 12; break; } } break; } case "Friday": { switch (m.Court.CourtNumber) { case 1: { cell.Column = 21; break; } case 2: { cell.Column = 22; break; } case 3: { cell.Column = 23; break; } case 4: { cell.Column = 24; break; } } switch (m.TimeOfDay) { case 9: { cell.Row = 0; break; } case 10: { cell.Row = 1; break; } case 11: { cell.Row = 2; break; } case 12: { cell.Row = 3; break; } case 13: { cell.Row = 4; break; } case 14: { cell.Row = 5; break; } case 15: { cell.Row = 6; break; } case 16: { cell.Row = 7; break; } case 17: { cell.Row = 8; break; } case 18: { cell.Row = 9; break; } case 19: { cell.Row = 10; break; } case 20: { cell.Row = 11; break; } case 21: { cell.Row = 12; break; } } break; } case "Saturday": { switch (m.Court.CourtNumber) { case 1: { cell.Column = 26; break; } case 2: { cell.Column = 27; break; } case 3: { cell.Column = 28; break; } case 4: { cell.Column = 29; break; } } switch (m.TimeOfDay) { case 9: { cell.Row = 0; break; } case 10: { cell.Row = 1; break; } case 11: { cell.Row = 2; break; } case 12: { cell.Row = 3; break; } case 13: { cell.Row = 4; break; } case 14: { cell.Row = 5; break; } case 15: { cell.Row = 6; break; } case 16: { cell.Row = 7; break; } case 17: { cell.Row = 8; break; } case 18: { cell.Row = 9; break; } case 19: { cell.Row = 10; break; } case 20: { cell.Row = 11; break; } case 21: { cell.Row = 12; break; } } break; } case "Sunday": { switch (m.Court.CourtNumber) { case 1: { cell.Column = 31; break; } case 2: { cell.Column = 32; break; } case 3: { cell.Column = 33; break; } case 4: { cell.Column = 34; break; } } switch (m.TimeOfDay) { case 9: { cell.Row = 0; break; } case 10: { cell.Row = 1; break; } case 11: { cell.Row = 2; break; } case 12: { cell.Row = 3; break; } case 13: { cell.Row = 4; break; } case 14: { cell.Row = 5; break; } case 15: { cell.Row = 6; break; } case 16: { cell.Row = 7; break; } case 17: { cell.Row = 8; break; } case 18: { cell.Row = 9; break; } case 19: { cell.Row = 10; break; } case 20: { cell.Row = 11; break; } case 21: { cell.Row = 12; break; } } break; } } return(cell); }
public static CellID GetCellID(Vector2 position) { Vector2[] points = new Vector2[3]; CellID[] ids = new CellID[3]; float dist; float minDist = float.MaxValue; float fcx = position.x / m_unitX; float fcy = position.y / m_unitY; int cx = Mathf.FloorToInt(position.x / m_unitX); int cy = Mathf.FloorToInt(position.y / m_unitY); points[0].y = m_unitY * cy; points[1].y = m_unitY * (cy + 0.5f); points[2].y = m_unitY * (cy + 1.0f); if (cx % 2 == 0) { // |\ // | \ // | / // |/ points[0].x = points[2].x = m_unitX * cx; points[1].x = m_unitX * (cx + 1); ids[0].x = cx; ids[1].x = cx + 1; ids[2].x = cx; ids[0].y = cy; ids[1].y = cy + 1; ids[2].y = cy + 1; } else { // /| // / | // \ | // \| points[0].x = points[2].x = m_unitX * (cx + 1); points[1].x = m_unitX * cx; ids[0].x = cx + 1; ids[1].x = cx; ids[2].x = cx + 1; ids[0].y = cy; ids[1].y = cy + 1; ids[2].y = cy + 1; } int index = 0; for (int i = 0; i < 3; ++i) { dist = (position - points[i]).sqrMagnitude; if (dist < m_minSquareDistance) { index = i; break; } if (dist < minDist) { minDist = dist; index = i; } } return(ids[index]); }
public void GenereteNextID_edge_returnsNull(string edgeID) { var actualResult = new CellID(edgeID).GetNeighbourIDs(); Assert.That(actualResult.Count, Is.EqualTo(0)); }
public virtual bool GetCanPlace(CellID IDPlace, Actor Act) { return(false); }
void StartGame(List <CellID> activePlayers) { ///Find UI Objects _hud = GameObject.Find("HUD"); _hudArrow = _hud.transform.FindChild("Arrow").GetComponent <RectTransform>(); ///Grab all PlayerData that is an active player foreach (CellID playerNum in CellID.GetValues(typeof(CellID))) { if (playerNum != CellID.None && playerNum != CellID.Wall) { PlayerData playerData = new PlayerData( GameObject.Find(playerNum.ToString()), Resources.Load("Prefabs/" + playerNum.ToString() + "Trail") as GameObject, GameObject.Find(playerNum.ToString() + "Image")); if (activePlayers.Contains(playerNum)) { playerData.isDeadImage.SetActive(false); _players.Add(playerNum, playerData); } else { playerData.playerObject.SetActive(false); playerData.playerImage.SetActive(false); } } } ///Set myPlayer _myPlayer = activePlayers[0]; Debug.Log(_myPlayer); //_playerTrails[CellID.Player1] = Resources.Load("Prefabs/OrangeTrail") as GameObject; //_playerTrails[CellID.Player2] = Resources.Load("Prefabs/GreenTrail") as GameObject; //_playerTrails[CellID.Player3] = Resources.Load("Prefabs/BlueTrail") as GameObject; //_playerTrails[CellID.Player4] = Resources.Load("Prefabs/YellowTrail") as GameObject; //_playerTrails[CellID.Player5] = Resources.Load("Prefabs/PurpleTrail") as GameObject; //_playerTrails[CellID.Player6] = Resources.Load("Prefabs/RedTrail") as GameObject; //_playerTrails[CellID.Player7] = Resources.Load("Prefabs/PinkTrail") as GameObject; //_playerTrails[CellID.Player8] = Resources.Load("Prefabs/BrownTrail") as GameObject; //_players[CellID.Player1] = GameObject.Find("Player1"); //_players[CellID.Player2] = GameObject.Find("Player2"); //_players[CellID.Player3] = GameObject.Find("Player3"); //_players[CellID.Player4] = GameObject.Find("Player4"); //_players[CellID.Player5] = GameObject.Find("Player5"); //_players[CellID.Player6] = GameObject.Find("Player6"); //_players[CellID.Player7] = GameObject.Find("Player7"); //_players[CellID.Player8] = GameObject.Find("Player8"); //_players[CellID.Player1] = new PlayerData(GameObject.Find("Player1"), Resources.Load("Prefabs/OrangeTrail") as GameObject, GameObject.Find("Player1Image")); //_players[CellID.Player2] = new PlayerData(GameObject.Find("Player2"), Resources.Load("Prefabs/GreenTrail") as GameObject, GameObject.Find("Player2Image")); //_players[CellID.Player3] = new PlayerData(GameObject.Find("Player3"), Resources.Load("Prefabs/BlueTrail") as GameObject, GameObject.Find("Player3Image")); //_players[CellID.Player4] = new PlayerData(GameObject.Find("Player4"), Resources.Load("Prefabs/YellowTrail") as GameObject, GameObject.Find("Player4Image")); //_players[CellID.Player5] = new PlayerData(GameObject.Find("Player5"), Resources.Load("Prefabs/PurpleTrail") as GameObject, GameObject.Find("Player5Image")); //_players[CellID.Player6] = new PlayerData(GameObject.Find("Player6"), Resources.Load("Prefabs/RedTrail") as GameObject, GameObject.Find("Player6Image")); //_players[CellID.Player7] = new PlayerData(GameObject.Find("Player7"), Resources.Load("Prefabs/PinkTrail") as GameObject, GameObject.Find("Player7Image")); //_players[CellID.Player8] = new PlayerData(GameObject.Find("Player8"), Resources.Load("Prefabs/BrownTrail") as GameObject, GameObject.Find("Player8Image")); _isGameStarted = true; }
public void CreateId_validInput_ReturnCellID(string expectedID) { var actualCellId = new CellID(expectedID); Assert.That(actualCellId.Id, Is.EqualTo(expectedID)); }
private CellStatusViewModel fetchCell(CellID identifier) { return(Cells[identifier.Col][identifier.Row]); }