public void Bulldoze() { CF.DestroyCell(Cell.getHexCoords(transform.position, 55f / 64f)); }
private void Start() { grassFactory.generateGrid(new Vector2Int(xSize, ySize)); //CreateShape(); //genPatch(new Vector2Int(20, 20), 7,50, 0); genRocks(5); //genRocks(); int size; Vector2Int pos = new Vector2Int(0, 0); Vector2Int delta = new Vector2Int(1, -4); Vector2Int gPos = new Vector2Int(xSize / 2, ySize / 2); for (int i = 0; i < 5 + Random.Range(0, 2); i++) { size = 1 + Random.Range(0, 3); pos.x = Random.Range(0, xSize); pos.y = Random.Range(0, ySize); genLooseSpot(pos, new Vector2Int(1, size), 9); genLooseSpot(pos, new Vector2Int(1, size), 9); } for (int i = 0; i < 3 + Random.Range(0, 2); i++) { do { size = 2 + Random.Range(0, 4); pos.x = Random.Range(0, xSize); pos.y = Random.Range(0, ySize); } while (Mathf.Abs(pos.x - gPos.x) < (size - 2) || Mathf.Abs(pos.y - gPos.y) < 3); genSpot(pos + delta, new Vector2Int(1, size + 4), 8); genSpot(pos, new Vector2Int(2, size), 7); if (Random.Range(0, 2) == 1) { // do poprwaienia //genPatch(pos, 7, xSize + ySize, Random.Range(0, 7)); } } for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { if (Mathf.Pow(i, 2) + Mathf.Pow(j, 2) < 25) { // Water condition pos = new Vector2Int(i, j); grassFactory.DestroyCell(grassFactory.Find(gPos + pos)); grassFactory.Add(gPos + pos, Random.Range(0, 2)).transform.localRotation = Quaternion.Euler(0, 0, 60 * Random.Range(1, 7)); pos.x = -pos.x; grassFactory.DestroyCell(grassFactory.Find(gPos + pos)); grassFactory.Add(gPos + pos, Random.Range(0, 2)).transform.localRotation = Quaternion.Euler(0, 0, 60 * Random.Range(1, 7)); pos.y = -pos.y; grassFactory.DestroyCell(grassFactory.Find(gPos + pos)); grassFactory.Add(gPos + pos, Random.Range(0, 2)).transform.localRotation = Quaternion.Euler(0, 0, 60 * Random.Range(1, 7)); pos.x = -pos.x; grassFactory.DestroyCell(grassFactory.Find(gPos + pos)); grassFactory.Add(gPos + pos, Random.Range(0, 2)).transform.localRotation = Quaternion.Euler(0, 0, 60 * Random.Range(1, 7)); } } } //CellFactory.cellCount = 0; //genSpot(new Vector2Int(10, 9), new Vector2Int(1, 6), 8);//genRocks(5); }