コード例 #1
0
    IEnumerator Start()
    {
        moonTargetCardboard = GameObject.Find("/MainCamera/Head/Main Camera/Canvas/MoonTarget").GetComponent <RawImage>();
        //Debug.Log(moonTargetCardboard);
        celestialManagers = new List <ICelestialPosition>();
        celestialManagers.Add(CelestialDispatcher.CreateInstance(CelestialDispatcher.ECelestials.Moon));

        // First, check if user has location service enabled
        if (!Input.location.isEnabledByUser)
        {
            yield break;
        }

        // Start service before querying location
        Input.location.Start();

        // Wait until service initializes
        int maxWait = 20;

        while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
        {
            yield return(new WaitForSeconds(1));

            maxWait--;
        }

        // Service didn't initialize in 20 seconds
        if (maxWait < 1)
        {
            print("Timed out");
            yield break;
        }

        // Connection has failed
        if (Input.location.status == LocationServiceStatus.Failed)
        {
            print("Unable to determine device location");
            yield break;
        }
        else
        {
            // Access granted and location value could be retrieved
            print("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
        }
    }
コード例 #2
0
    IEnumerator Start()
    {
        celestialManager = CelestialDispatcher.CreateInstance(this.TargetCelestial);
        //GameObject.CreatePrimitive(PrimitiveType.

        myText = new GameObject("southText");
        myText.transform.position   = new Vector3(0, 0, -10);
        myText.transform.rotation   = Quaternion.EulerAngles(0, Mathf.PI, 0);
        myText.transform.localScale = new Vector3(0.25f, 0.25f, 0.25f);

        MeshRenderer meshRenderer = myText.AddComponent <MeshRenderer>();

        meshRenderer.shadowCastingMode    = UnityEngine.Rendering.ShadowCastingMode.On;
        meshRenderer.receiveShadows       = true;
        meshRenderer.useLightProbes       = true;
        meshRenderer.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.BlendProbes;
        meshRenderer.material             = Resources.Load <Material>("Arial");

        myTextMesh               = myText.AddComponent <TextMesh>();
        myTextMesh.text          = "South";
        myTextMesh.offsetZ       = 0;
        myTextMesh.characterSize = 1;
        myTextMesh.lineSpacing   = 1;
        myTextMesh.anchor        = TextAnchor.MiddleCenter;
        myTextMesh.alignment     = TextAlignment.Center;
        myTextMesh.fontSize      = 0;
        myTextMesh.fontStyle     = FontStyle.Normal;
        myTextMesh.richText      = true;
        myTextMesh.color         = Color.white;
        myTextMesh.font          = Resources.Load <Font>("Arial");

        Instantiate(myText);


        // First, check if user has location service enabled
        if (!Input.location.isEnabledByUser)
        {
            yield break;
        }

        // Start service before querying location
        Input.location.Start();

        // Wait until service initializes
        int maxWait = 20;

        while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
        {
            yield return(new WaitForSeconds(1));

            maxWait--;
        }

        // Service didn't initialize in 20 seconds
        if (maxWait < 1)
        {
            print("Timed out");
            yield break;
        }

        // Connection has failed
        if (Input.location.status == LocationServiceStatus.Failed)
        {
            print("Unable to determine device location");
            yield break;
        }
        else
        {
            // Access granted and location value could be retrieved
            print("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
        }
    }