private void miCaveHunter_Click(object sender, System.EventArgs e) { if (m_caveHunter == null) { m_caveHunter = new CaveHunter.GameMain(); } else { m_caveHunter.Dispose(); m_caveHunter = null; } }
private void miCaveHunter_Click(object sender, System.EventArgs e) { if (m_caveHunter == null) m_caveHunter = new CaveHunter.GameMain(); else { m_caveHunter.Dispose(); m_caveHunter = null; } }