void CreatePrefab(CaveGenerator caveGenerator) { Cave cave = caveGenerator.ExtractCave(); Assert.IsNotNull(cave, "Internal error: extracted null cave."); string path = CreateFolder(ROOT_FOLDER, CAVE_FOLDER); CreateMeshAssets(cave.GetFloors(), FLOOR_FOLDER, path); CreateMeshAssets(cave.GetCeilings(), CEILING_FOLDER, path); CreateMeshAssets(cave.GetWalls(), WALL_FOLDER, path); CreateCavePrefab(cave.GameObject, path); Destroy(cave.GameObject); }
public void CreatePrefab(CaveGenerator caveGenerator) { GameObject cave = caveGenerator.ExtractCave(); if (cave == null) { Debug.Log("Cavegenerator: no cave object found!"); return; } string guid = AssetDatabase.CreateFolder("Assets", "GeneratedCave"); string path = AssetDatabase.GUIDToAssetPath(guid) + "/"; foreach (MapMeshes meshes in caveGenerator.GeneratedMeshes) { CreateMeshAssets(meshes, path); } CreateCavePrefab(path, cave); Destroy(cave); }