コード例 #1
0
    private void SpawnCollectables()
    {
        List <CaveTile> collectableTiles = level.GetTilesWithValue(3);

        for (int i = 0; i < collectableTiles.Count; i++)
        {
            CaveTile tile     = collectableTiles[i];
            Vector3  position = level.GetPositionAtTile(tile.X, tile.Y);
            position.y += 0.25f;
            InstantiateGameObject(CollectablePrefab, position, CollectablesContainer);
        } // end if
    }