// Use this for initialization void Start() { for (int i = 0; i < count; i++) { Warrior.LevelUp(); Cavalier.LevelUp(); } }
public static void LevelUpClass() { Cavalier.LevelUp(); CurrentGame.game.memoryGeneral.humanClassProgress.cavalier.level = CurrentGame.game.memoryGeneral.humanClassProgress.cavalier.level + 1; CurrentGame.game.memoryGeneral.humanClassProgress.cavalier.modifiers = Cavalier.ModList(); foreach (string id in CurrentGame.game.memoryGeneral.humanClassProgress.cavalier.subbed) { Unit me = new Unit(); foreach (Unit u in CurrentGame.game.storeroom.units) { if (id == u.unitID) { u.unitClass.main.human.cavalier.modifiers = CurrentGame.game.memoryGeneral.humanClassProgress.cavalier.modifiers; u.unitClass.main.human.cavalier.level = CurrentGame.game.memoryGeneral.humanClassProgress.cavalier.level; } } } }