void Start() { audioPlayer = gameObject.AddComponent <RandomizedAudioPlayer>(); enterTimes = new Dictionary <Ingredient, float>(); added = new List <IngredientType>(); HUD = GameObject.FindObjectOfType <CauldronHUDController>(); }
void Start() { audioPlayer = gameObject.AddComponent<RandomizedAudioPlayer>(); enterTimes = new Dictionary<Ingredient, float>(); added = new List<IngredientType>(); HUD = GameObject.FindObjectOfType<CauldronHUDController>(); }