コード例 #1
0
        public DifficultyAttributes getCatchDifficultyAttributes()
        {
            var ruleset    = new CatchRuleset();
            var attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(getMods(ruleset).ToArray());

            return(attributes);
        }
コード例 #2
0
        private Result processBeatmap(WorkingBeatmap beatmap)
        {
            // Get the ruleset
            var ruleset    = new CatchRuleset();
            var attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(getMods(ruleset).ToArray());

            var result = new Result
            {
                RulesetId = ruleset.RulesetInfo.ID ?? 0,
                Beatmap   = $"{beatmap.BeatmapInfo.OnlineBeatmapID} - {beatmap.BeatmapInfo}",
                Stars     = attributes.StarRating.ToString("N2")
            };

            switch (attributes)
            {
            case CatchDifficultyAttributes @catch:
                result.AttributeData = new List <(string, object)>
                {
                    ("max combo", @catch.MaxCombo),
                    ("approach rate", @catch.ApproachRate.ToString("N2"))
                };

                break;
            }

            return(result);
        }
コード例 #3
0
ファイル: CatchHitObjectComposer.cs プロジェクト: zi-jing/osu
 public CatchHitObjectComposer(CatchRuleset ruleset)
     : base(ruleset)
 {
 }