void OnTriggerStay(Collider other) { if (other.CompareTag("Player")) { if (Input.GetButton("PickUpObject") && spoon.increasePower()) { this.transform.Rotate(0.0f, -rotationPitch, 0.0f); } /*else if (Input.GetKey(KeyCode.Keypad6) && spoon.decreasePower()) * { * this.transform.Rotate(0.0f, rotationPitch, 0.0f); * }*/ } }