コード例 #1
0
        protected void Awake()
        {
            colliders = new List <Collider>(this.GetComponentsInChildren <Collider>());

            Vector3 collidersCentroid = Vector3.zero;

            foreach (Collider collider in colliders)
            {
                if (!whooshPoint)
                {
                    if (collider is CapsuleCollider)
                    {
                        collidersCentroid += collider.transform.TransformPoint((collider as CapsuleCollider).center);
                    }
                    else if (collider is SphereCollider)
                    {
                        collidersCentroid += collider.transform.TransformPoint((collider as SphereCollider).center);
                    }
                    else if (collider is BoxCollider)
                    {
                        collidersCentroid += collider.transform.TransformPoint((collider as BoxCollider).center);
                    }
                    else if (collider is MeshCollider)
                    {
                        collidersCentroid += (collider as MeshCollider).transform.position;
                    }
                }
                // For compatibility with old prefab
                if (collider.material.name.Contains("Blade_"))
                {
                    collider.material = CatalogData.GetPrefab <PhysicMaterial>("PhysicMaterials", "Blade");
                }
                else if (collider.material.name.Contains("WoodHard"))
                {
                    collider.material = CatalogData.GetPrefab <PhysicMaterial>("PhysicMaterials", "Wood");
                }
                else if (collider.material.name.Contains("ShieldWood"))
                {
                    collider.material = CatalogData.GetPrefab <PhysicMaterial>("PhysicMaterials", "Wood");
                }
                else if (collider.material.name.Contains("ShieldMetal"))
                {
                    collider.material = CatalogData.GetPrefab <PhysicMaterial>("PhysicMaterials", "Metal");
                }
            }
            if (!whooshPoint)
            {
                whooshPoint = new GameObject("WhooshPoint").transform;
                whooshPoint.SetParentOrigin(this.transform);
                whooshPoint.position = collidersCentroid / colliders.Count;
            }
            data    = new ColliderGroupData();
            data.id = "Default";
        }