// Use this for initialization void Start() { managerObject = GameObject.FindGameObjectWithTag("Manager"); manager = managerObject.GetComponent <Manager_Script>(); utils = managerObject.GetComponent <Cat_Utilites>(); catControl = GetComponent <Cat_Control>(); utils.usedNames.Add(catControl.catName); }
public void Start() { PlayerName = "Player Name"; numSettings[0] = 0; //Save file not set; music = GetComponent <Music_Manager>(); utils = GetComponent <Cat_Utilites>(); Scene scene = SceneManager.GetActiveScene(); currentScene = scene.buildIndex; lastScene = scene.buildIndex; onSceneChange(); }
// Use this for initialization void Start() { managerObject = GameObject.FindGameObjectWithTag("Manager"); manager = managerObject.GetComponent <Manager_Script>(); catControl = GetComponent <Cat_Control>(); utils = managerObject.GetComponent <Cat_Utilites>(); string newName; rank = catControl.rank; newName = utils.RandName(rank); catControl.catName = newName; utils.usedNames.Add(newName); stepper = Random.Range(0, STEP_LIMIT); }
// Use this for initialization void Start() { managerObject = GameObject.FindGameObjectWithTag("Manager"); manager = managerObject.GetComponent <Manager_Script>(); utils = managerObject.GetComponent <Cat_Utilites>(); int cats; cats = targetCats + Random.Range(-3, 3); if (sceneType == Globals.SCENE_TYPE.Camp) { //create leader AddCat(Globals.RANK.Leader); //Create warriors for (int i = 0; i < cats / 0.8; i++) { AddCat(Globals.RANK.Warrior); } } }