public CuddlingState(CatAI cat) : base(cat) { Debug.Log("Cuddling!"); animator = cat.GetComponent <Animator>(); animator.SetBool("PET", true); lastPet = Time.time; }
public RestingState(CatAI cat) : base(cat) { Debug.Log("Resting and licking"); animator = cat.GetComponent <Animator>(); }