public IterationProgress updateCasualState(CasualgameType type, CasualState state) { casuals.Add(type, state); return(withCasuals(casuals)); }
public static LaunchCasual launchCasual(CasualgameType game) => new LaunchCasual(game);
} // hide default constructor public LaunchCasual( CasualgameType game ) { this.game = game; }
public static CompletedCasual completedCasual(CasualgameType game) => new CompletedCasual(game);
} // hide default constructor public CompletedCasual( CasualgameType game ) { this.game = game; }
public void completedCasual(CasualgameType game) => send(Msg.completedCasual(game));