コード例 #1
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 public EnemyCastStartMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown, CastChecker condition) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown, condition)
 {
 }
コード例 #2
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 public EnemyCastStartMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, CastChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
     IsEnemyMechanic = true;
 }
コード例 #3
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 public EnemyCastEndMechanic(long[] mechanicIDs, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, CastChecker condition = null) : base(mechanicIDs, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
 }
コード例 #4
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 public PlayerCastEndMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, CastChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
 }
コード例 #5
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 public PlayerCastStartMechanic(long mechanicID, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, CastChecker condition = null) : base(mechanicID, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
 }
コード例 #6
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 public CastMechanic(long mechanicID, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, CastChecker condition = null) : this(new long[] { mechanicID }, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
 }