public static void FireCasing(GameObject casingPrefab, Transform casingSpawnPoint) { float casingSpeed = 100f; Casing casing = Instantiate(casingPrefab).GetComponent <Casing>(); casing.transform.position = casingSpawnPoint.position; casing.transform.eulerAngles = casingSpawnPoint.eulerAngles; casing.GetComponent <Rigidbody>().AddForce(casing.transform.right.normalized * casingSpeed); }