コード例 #1
0
    public static void FireCasing(GameObject casingPrefab, Transform casingSpawnPoint)
    {
        float  casingSpeed = 100f;
        Casing casing      = Instantiate(casingPrefab).GetComponent <Casing>();

        casing.transform.position    = casingSpawnPoint.position;
        casing.transform.eulerAngles = casingSpawnPoint.eulerAngles;
        casing.GetComponent <Rigidbody>().AddForce(casing.transform.right.normalized * casingSpeed);
    }