public void StopInitializing() { CascInitialize.Reset(); LoadingPanel.SetActive(false); CascInitialize.Stop(); DataSourceManagerPanel.SetActive(true); DataSourceManagerPanel.GetComponent <DataSourceManager>().Initialize(); }
public void CheckDataSource() { if (Settings.Data[2] == null || Settings.Data[2] == "") { // open Data Source Manager // DataSourceManagerPanel.SetActive(true); DataSourceManagerPanel.GetComponent <DataSourceManager>().Initialize(); } if (Settings.Data[2] == "0") // game mode // { CascInitialize.Start(); } }
public void Ok() { if (ToggleGame.isOn) { Settings.Data[2] = "0"; Settings.Data[3] = DropdownGame.options[DropdownGame.value].text; if (Settings.Data[3] != CascInitialize.CurrentDataVersion) { CascInitialize.Initialized = false; // changed data source so reinitialize } // start Initialize casc thread // Settings.Save(); CascInitialize.Start(); gameObject.SetActive(false); } if (ToggleOnline.isOn) { Settings.Data[2] = "1"; Settings.Save(); gameObject.SetActive(false); } if (ToggleExtracted.isOn) { if (Extracted.text != "" && Extracted.text != null) { Settings.Data[2] = "2"; Settings.Data[8] = Extracted.text; Settings.Save(); gameObject.SetActive(false); } } if (Settings.Data[2] == "2") { terrainImport.GetComponent <TerrainImport>().Initialize(); } Settings.SelectedDefinitions = DropdownDefinitions.options[DropdownDefinitions.value].text; Settings.Data[10] = Settings.SelectedDefinitions; DB2.InitializeDefinitions(); }
// Use this for initialization void Start() { CascInitialize.Reset(); }