コード例 #1
0
 public void StopInitializing()
 {
     CascInitialize.Reset();
     LoadingPanel.SetActive(false);
     CascInitialize.Stop();
     DataSourceManagerPanel.SetActive(true);
     DataSourceManagerPanel.GetComponent <DataSourceManager>().Initialize();
 }
コード例 #2
0
ファイル: RunAtLaunch.cs プロジェクト: adan830/wowedit_unity
    public void CheckDataSource()
    {
        if (Settings.Data[2] == null || Settings.Data[2] == "")
        {
            // open Data Source Manager //
            DataSourceManagerPanel.SetActive(true);
            DataSourceManagerPanel.GetComponent <DataSourceManager>().Initialize();
        }

        if (Settings.Data[2] == "0") // game mode //
        {
            CascInitialize.Start();
        }
    }
コード例 #3
0
 public void Ok()
 {
     if (ToggleGame.isOn)
     {
         Settings.Data[2] = "0";
         Settings.Data[3] = DropdownGame.options[DropdownGame.value].text;
         if (Settings.Data[3] != CascInitialize.CurrentDataVersion)
         {
             CascInitialize.Initialized = false; // changed data source so reinitialize
         }
         // start Initialize casc thread //
         Settings.Save();
         CascInitialize.Start();
         gameObject.SetActive(false);
     }
     if (ToggleOnline.isOn)
     {
         Settings.Data[2] = "1";
         Settings.Save();
         gameObject.SetActive(false);
     }
     if (ToggleExtracted.isOn)
     {
         if (Extracted.text != "" && Extracted.text != null)
         {
             Settings.Data[2] = "2";
             Settings.Data[8] = Extracted.text;
             Settings.Save();
             gameObject.SetActive(false);
         }
     }
     if (Settings.Data[2] == "2")
     {
         terrainImport.GetComponent <TerrainImport>().Initialize();
     }
     Settings.SelectedDefinitions = DropdownDefinitions.options[DropdownDefinitions.value].text;
     Settings.Data[10]            = Settings.SelectedDefinitions;
     DB2.InitializeDefinitions();
 }
コード例 #4
0
 // Use this for initialization
 void Start()
 {
     CascInitialize.Reset();
 }