void OnMouseDown() { if (numeroCarte > 0) { GetComponent <Renderer>().material = GetComponent <ListMaterial>().good; GetComponent <Collider>().enabled = false; GetComponent <Animator>().enabled = true; //afficher feedback positif panelBox.GetComponent <PanelController>().feedback(numeroCarte); ctrlClique.joueurACliquer(numeroCarte); controller.GetComponent <main2Controller>().score++; } else { GetComponent <Renderer>().material = GetComponent <ListMaterial>().bad; GetComponent <Collider>().enabled = false; //afficher feedback negatif panelBox.GetComponent <PanelController>().feedback(); ctrlClique.joueurACliquer(numeroCarte); } }
void OnMouseDown() { if (numeroCarte != 0) { GetComponent <Renderer>().material = good; GetComponent <Collider>().enabled = false; } else { GetComponent <Renderer>().material = bad; GetComponent <Collider>().enabled = false; } ctrlClique.joueurACliquer(numeroCarte); }
void OnMouseDown() { if (numeroCarte != 0) { GetComponent <Renderer>().material = good; GetComponent <Collider>().enabled = false; } else { GetComponent <Renderer>().material = bad; GetComponent <Collider>().enabled = false; } panelBox.GetComponent <PanelController>().Apparait(numeroCarte); ctrlClique.joueurACliquer(numeroCarte); }
void OnMouseDown() { if (numeroCarte > 0) { gameObject.GetComponent <Collider>().enabled = false; object1.GetComponent <Renderer>().material = object1.GetComponent <ListMaterial>().good; object2.GetComponent <Renderer>().material = object2.GetComponent <ListMaterial>().good; object3.GetComponent <Renderer>().material = object3.GetComponent <ListMaterial>().good; object4.GetComponent <Renderer>().material = object4.GetComponent <ListMaterial>().good; object5.GetComponent <Renderer>().material = object5.GetComponent <ListMaterial>().good; panelBox.GetComponent <PanelController>().feedback(numeroCarte); } else { gameObject.GetComponent <Collider>().enabled = false; object1.GetComponent <Renderer>().material = object1.GetComponent <ListMaterial>().bad; object2.GetComponent <Renderer>().material = object2.GetComponent <ListMaterial>().bad; object3.GetComponent <Renderer>().material = object3.GetComponent <ListMaterial>().bad; object4.GetComponent <Renderer>().material = object4.GetComponent <ListMaterial>().bad; object5.GetComponent <Renderer>().material = object5.GetComponent <ListMaterial>().bad; panelBox.GetComponent <PanelController>().feedback(); } string Letitre; if (numeroCarte > 0) { Letitre = "Bien joué!"; GameManager.instance.Score++; } else { Letitre = "Oups!"; GameManager.instance.NegatifScore++; } ctrlClique.joueurACliquer(numeroCarte); }