コード例 #1
0
    void OnMouseDown()
    {
        if (numeroCarte > 0)
        {
            GetComponent <Renderer>().material = GetComponent <ListMaterial>().good;
            GetComponent <Collider>().enabled  = false;
            GetComponent <Animator>().enabled  = true;

            //afficher feedback positif
            panelBox.GetComponent <PanelController>().feedback(numeroCarte);

            ctrlClique.joueurACliquer(numeroCarte);
            controller.GetComponent <main2Controller>().score++;
        }
        else
        {
            GetComponent <Renderer>().material = GetComponent <ListMaterial>().bad;
            GetComponent <Collider>().enabled  = false;

            //afficher feedback negatif
            panelBox.GetComponent <PanelController>().feedback();

            ctrlClique.joueurACliquer(numeroCarte);
        }
    }
コード例 #2
0
    void OnMouseDown()
    {
        if (numeroCarte != 0)
        {
            GetComponent <Renderer>().material = good;
            GetComponent <Collider>().enabled  = false;
        }
        else
        {
            GetComponent <Renderer>().material = bad;
            GetComponent <Collider>().enabled  = false;
        }

        ctrlClique.joueurACliquer(numeroCarte);
    }
コード例 #3
0
    void OnMouseDown()
    {
        if (numeroCarte != 0)
        {
            GetComponent <Renderer>().material = good;
            GetComponent <Collider>().enabled  = false;
        }
        else
        {
            GetComponent <Renderer>().material = bad;
            GetComponent <Collider>().enabled  = false;
        }

        panelBox.GetComponent <PanelController>().Apparait(numeroCarte);
        ctrlClique.joueurACliquer(numeroCarte);
    }
コード例 #4
0
    void OnMouseDown()
    {
        if (numeroCarte > 0)
        {
            gameObject.GetComponent <Collider>().enabled = false;
            object1.GetComponent <Renderer>().material   = object1.GetComponent <ListMaterial>().good;
            object2.GetComponent <Renderer>().material   = object2.GetComponent <ListMaterial>().good;
            object3.GetComponent <Renderer>().material   = object3.GetComponent <ListMaterial>().good;
            object4.GetComponent <Renderer>().material   = object4.GetComponent <ListMaterial>().good;
            object5.GetComponent <Renderer>().material   = object5.GetComponent <ListMaterial>().good;
            panelBox.GetComponent <PanelController>().feedback(numeroCarte);
        }
        else
        {
            gameObject.GetComponent <Collider>().enabled = false;
            object1.GetComponent <Renderer>().material   = object1.GetComponent <ListMaterial>().bad;
            object2.GetComponent <Renderer>().material   = object2.GetComponent <ListMaterial>().bad;
            object3.GetComponent <Renderer>().material   = object3.GetComponent <ListMaterial>().bad;
            object4.GetComponent <Renderer>().material   = object4.GetComponent <ListMaterial>().bad;
            object5.GetComponent <Renderer>().material   = object5.GetComponent <ListMaterial>().bad;
            panelBox.GetComponent <PanelController>().feedback();
        }


        string Letitre;

        if (numeroCarte > 0)
        {
            Letitre = "Bien joué!";
            GameManager.instance.Score++;
        }
        else
        {
            Letitre = "Oups!";
            GameManager.instance.NegatifScore++;
        }

        ctrlClique.joueurACliquer(numeroCarte);
    }