void Update() { #if UNITY_EDITOR if (Input.GetKeyDown(KeyCode.Space)) { guardar = GameObject.Find("Manager").GetComponent <CargarGuardar>(); Pausa.recogidos = ultimoColeccionable; guardar.Guardar(); } #endif }
void Awake() { cargaGuarda = GameObject.Find("Manager").GetComponent <CargarGuardar>(); }