コード例 #1
0
        void AfterDraw(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs)
        {
            ISkill        skill;
            List <Card>   cards;
            List <Player> players;
            int           qxCount = Game.CurrentGame.Decks[Owner, QiXingDeck].Count;
            // hack the cards to owner's hand. do not trigger anything
            CardsMovement move = new CardsMovement();

            move.Cards = new List <Card>(Game.CurrentGame.Decks[Owner, QiXingDeck]);
            move.To    = new DeckPlace(Owner, DeckType.Hand);
            move.Helper.IsFakedMove        = true;
            move.Helper.PrivateDeckHeroTag = HeroTag;
            Game.CurrentGame.MoveCards(move);
            if (!Game.CurrentGame.UiProxies[Owner].AskForCardUsage(new CardUsagePrompt("QiXing", qxCount), new QiXingVerifier(qxCount), out skill, out cards, out players))
            {
                cards = new List <Card>();
                cards.AddRange(Game.CurrentGame.Decks[Owner, DeckType.Hand].GetRange(0, qxCount));
            }
            move.Cards = new List <Card>(cards);
            move.To    = new DeckPlace(Owner, QiXingDeck);
            move.Helper.IsFakedMove        = true;
            move.Helper.PrivateDeckHeroTag = HeroTag;
            Game.CurrentGame.MoveCards(move);
        }
コード例 #2
0
        public void ReplaceJudgementCard(Player player, Player judgePlayer, Card card, ISkill skill)
        {
            card.Log             = new ActionLog();
            card.Log.Source      = player;
            card.Log.SkillAction = skill;
            card.Log.GameAction  = GameAction.ReplaceJudge;
            Game.CurrentGame.EnterAtomicContext();
            var         judgeDeck = Game.CurrentGame.Decks[judgePlayer, DeckType.JudgeResult];
            List <Card> toDiscard = new List <Card>()
            {
                judgeDeck.Last()
            };
            CardsMovement move = new CardsMovement();

            move.Cards = new List <Card>()
            {
                card
            };
            move.To = new DeckPlace(judgePlayer, DeckType.JudgeResult);
            Game.CurrentGame.MoveCards(move);
            Game.CurrentGame.PlayerLostCard(card.Place.Player, new List <Card>()
            {
                card
            });
            Game.CurrentGame.HandleCardDiscard(judgePlayer, toDiscard, DiscardReason.Judge);
            Game.CurrentGame.ExitAtomicContext();
        }
コード例 #3
0
        public void HandleCardTransfer(Player from, Player to, DeckType target, List <Card> cards, Hero tag = null)
        {
            cards = new List <Card>(cards);
            if (to.IsDead)
            {
                if (cards.Any(cd => cd.Place.DeckType != DeckType.Hand && cd.Place.DeckType != DeckType.Equipment && cd.Place.DeckType != DeckType.DelayedTools))
                {
                    CardsMovement move1 = new CardsMovement();
                    move1.Cards = new List <Card>(cards);
                    move1.To    = new DeckPlace(null, DeckType.Discard);
                    MoveCards(move1);
                    PlayerLostCard(from, cards);
                }
                return;
            }
            CardsMovement move = new CardsMovement();

            move.Cards  = new List <Card>(cards);
            move.To     = new DeckPlace(to, target);
            move.Helper = new MovementHelper();
            move.Helper.PrivateDeckHeroTag = tag;
            MoveCards(move);
            bool triggerAcquiredCard = target == DeckType.Hand || target == DeckType.Equipment;

            EnterAtomicContext();
            PlayerLostCard(from, cards);
            if (triggerAcquiredCard)
            {
                PlayerAcquiredCard(to, cards);
            }
            ExitAtomicContext();
        }
コード例 #4
0
        public void HandleCardTransferToHand(Player from, Player to, List <Card> cards, MovementHelper helper = null)
        {
            cards = new List <Card>(cards);
            if (to.IsDead)
            {
                if (cards.Any(cd => cd.Place.DeckType != DeckType.Hand && cd.Place.DeckType != DeckType.Equipment && cd.Place.DeckType != DeckType.DelayedTools))
                {
                    CardsMovement move1 = new CardsMovement();
                    move1.Cards = new List <Card>(cards);
                    move1.To    = new DeckPlace(null, DeckType.Discard);
                    MoveCards(move1);
                    PlayerLostCard(from, cards);
                }
                return;
            }
            CardsMovement move = new CardsMovement();

            move.Cards = new List <Card>(cards);
            move.To    = new DeckPlace(to, DeckType.Hand);
            if (helper != null)
            {
                move.Helper = helper;
            }
            MoveCards(move);
            EnterAtomicContext();
            PlayerLostCard(from, cards);
            PlayerAcquiredCard(to, cards);
            ExitAtomicContext();
        }
コード例 #5
0
        public override void Run(GameEvent gameEvent, GameEventArgs eventArgs)
        {
            var card = eventArgs.Card;

            if (!(card.Type is WuGuFengDeng))
            {
                return;
            }
            var           wugu         = card.Type as WuGuFengDeng;
            var           dests        = eventArgs.Targets;
            DeckType      wuguDeck     = DeckType.Register("WuGu");
            DeckType      wuguFakeDeck = DeckType.Register("WuGuFake");
            CardsMovement move         = new CardsMovement();

            move.Cards = new List <Card>();
            for (int i = 0; i < dests.Count; i++)
            {
                Game.CurrentGame.SyncImmutableCardAll(Game.CurrentGame.PeekCard(0));
                Card c = Game.CurrentGame.DrawCard();
                move.Cards.Add(c);
            }
            move.To = new DeckPlace(null, wuguDeck);
            Game.CurrentGame.MoveCards(move, false, Core.Utils.GameDelays.None);
            wugu.FakeMapping = new Dictionary <Card, Card>();
            Game.CurrentGame.Decks[null, wuguFakeDeck].Clear();
            foreach (var c in Game.CurrentGame.Decks[null, wuguDeck])
            {
                var faked = new Card(c);
                faked.Place = new DeckPlace(null, wuguFakeDeck);
                Game.CurrentGame.Decks[null, wuguFakeDeck].Add(faked);
                wugu.FakeMapping.Add(faked, c);
            }
            Game.CurrentGame.NotificationProxy.NotifyWuGuStart(new CardChoicePrompt("WuGuFengDeng.Init"), new DeckPlace(null, wuguFakeDeck));
        }
コード例 #6
0
ファイル: GuiDao.cs プロジェクト: BlueBerryBread/sgs_byCsharp
        public void OnJudgeBegin(Player player, GameEvent gameEvent, GameEventArgs eventArgs)
        {
            if (player.HandCards().Count == 0 && !player.Equipments().Any(card => card.SuitColor == SuitColorType.Black))
            {
                return;
            }
            ISkill        skill;
            List <Card>   cards;
            List <Player> players;
            Card          c = Game.CurrentGame.Decks[eventArgs.Source, DeckType.JudgeResult].Last();

            if (Game.CurrentGame.UiProxies[player].AskForCardUsage(new CardUsagePrompt("GuiDao", eventArgs.Source, c.Suit, c.Rank), new GuiDaoVerifier(), out skill, out cards, out players))
            {
                NotifySkillUse();
                Card theCard = cards[0];
                theCard.Log             = new ActionLog();
                theCard.Log.Source      = player;
                theCard.Log.SkillAction = this;
                theCard.Log.GameAction  = GameAction.ReplaceJudge;
                Game.CurrentGame.EnterAtomicContext();
                List <Card> toDiscard = new List <Card>()
                {
                    Game.CurrentGame.Decks[eventArgs.Source, DeckType.JudgeResult].Last()
                };
                CardsMovement move = new CardsMovement();
                move.Cards = new List <Card>();
                move.Cards.AddRange(cards);
                move.To = new DeckPlace(eventArgs.Source, DeckType.JudgeResult);
                Game.CurrentGame.MoveCards(move);
                Game.CurrentGame.PlayerLostCard(player, cards);
                Game.CurrentGame.HandleCardTransferToHand(null, player, toDiscard);
                Game.CurrentGame.ExitAtomicContext();
            }
        }
コード例 #7
0
        protected void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs)
        {
            Game.CurrentGame.SyncImmutableCard(Owner, Game.CurrentGame.PeekCard(0));
            Card          c1        = Game.CurrentGame.DrawCard();
            bool          toDiscard = Game.CurrentGame.Decks[Owner, bq].Any(cd => cd.Rank == c1.Rank);
            CardsMovement move      = new CardsMovement();

            move.Cards = new List <Card>()
            {
                c1
            };
            move.To = new DeckPlace(Owner, bq);
            Game.CurrentGame.MoveCards(move);
            if (toDiscard)
            {
                Game.CurrentGame.PlaceIntoDiscard(Owner, new List <Card>()
                {
                    c1
                });
            }
            else
            {
                Game.CurrentGame.RecoverHealth(Owner, Owner, 1);
            }
        }
コード例 #8
0
        void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs)
        {
            DeckType HuoShouDeck = DeckType.Register("HuoShou");

            CardsMovement move = new CardsMovement();

            move.Cards = new List <Card>();
            int toDraw = Owner.LostHealth;

            for (int i = 0; i < toDraw; i++)
            {
                Game.CurrentGame.SyncImmutableCardAll(Game.CurrentGame.PeekCard(0));
                Card c = Game.CurrentGame.DrawCard();
                move.Cards.Add(c);
            }
            move.To = new DeckPlace(null, HuoShouDeck);
            Game.CurrentGame.MoveCards(move);
            List <Card> toDiscard = new List <Card>();

            foreach (var c in move.Cards)
            {
                if (c.Suit == SuitType.Heart)
                {
                    toDiscard.Add(c);
                    Game.CurrentGame.RecoverHealth(Owner, Owner, 1);
                }
            }
            Game.CurrentGame.HandleCardDiscard(null, toDiscard);
            Game.CurrentGame.HandleCardTransferToHand(null, Owner, Game.CurrentGame.Decks[null, HuoShouDeck]);
            Game.CurrentGame.CurrentPhaseEventIndex++;
            throw new TriggerResultException(TriggerResult.End);
        }
コード例 #9
0
        public void HandleCardDiscard(Player p, List <Card> cards, DiscardReason reason = DiscardReason.Discard)
        {
            cards = new List <Card>(cards);
            CardsMovement move = new CardsMovement();

            move.Cards = new List <Card>(cards);
            foreach (Card c in cards)
            {
                c.Log.Source = p;
                if (reason == DiscardReason.Discard)
                {
                    c.Log.GameAction = GameAction.Discard;
                }
                else if (reason == DiscardReason.Play)
                {
                    c.Log.GameAction = GameAction.Play;
                }
                else if (reason == DiscardReason.Use)
                {
                    c.Log.GameAction = GameAction.Use;
                }
            }
            List <Card> backup = new List <Card>(move.Cards);

            move.To = new DeckPlace(null, DeckType.Discard);
            PlayerAboutToDiscardCard(p, move.Cards, reason);
            MoveCards(move, false, GameDelays.Discard);
            if (p != null)
            {
                PlayerLostCard(p, move.Cards);
                PlayerDiscardedCard(p, backup, reason);
            }
        }
コード例 #10
0
ファイル: SheLie.cs プロジェクト: BlueBerryBread/sgs_byCsharp
        void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs)
        {
            DeckType shelieDeck = DeckType.Register("SheLie");

            CardsMovement move = new CardsMovement();

            move.Cards = new List <Card>();
            for (int i = 0; i < 5; i++)
            {
                Game.CurrentGame.SyncImmutableCardAll(Game.CurrentGame.PeekCard(0));
                Card c = Game.CurrentGame.DrawCard();
                move.Cards.Add(c);
            }
            move.To = new DeckPlace(null, shelieDeck);
            Game.CurrentGame.MoveCards(move);
            List <List <Card> > answer;

            if (!Game.CurrentGame.UiProxies[Owner].AskForCardChoice(new CardChoicePrompt("SheLie", Owner),
                                                                    new List <DeckPlace>()
            {
                new DeckPlace(null, shelieDeck)
            },
                                                                    new List <string>()
            {
                "AcquiredCards"
            },
                                                                    new List <int>()
            {
                4
            },
                                                                    new SheLieVerifier(Game.CurrentGame.Decks[null, shelieDeck]),
                                                                    out answer,
                                                                    null,
                                                                    CardChoiceCallback.GenericCardChoiceCallback))
            {
                Trace.TraceInformation("Invalid answer for SheLie, choosing for you");
                answer = new List <List <Card> >();
                answer.Add(new List <Card>());
                HashSet <SuitType> choice = new HashSet <SuitType>();
                foreach (Card c in Game.CurrentGame.Decks[null, shelieDeck])
                {
                    if (!choice.Contains(c.Suit))
                    {
                        answer[0].Add(c);
                        choice.Add(c.Suit);
                    }
                }
            }

            Game.CurrentGame.HandleCardTransferToHand(null, Owner, answer[0]);
            foreach (var c in Game.CurrentGame.Decks[null, shelieDeck])
            {
                c.Log.SkillAction = this;
                c.Log.GameAction  = GameAction.PlaceIntoDiscard;
            }
            Game.CurrentGame.PlaceIntoDiscard(null, new List <Card>(Game.CurrentGame.Decks[null, shelieDeck]));
            Game.CurrentGame.CurrentPhaseEventIndex++;
            throw new TriggerResultException(TriggerResult.End);
        }
コード例 #11
0
        void GetTheirCards(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs)
        {
            ISkill        skill;
            List <Card>   cards;
            List <Player> players;

            if (Game.CurrentGame.UiProxies[Owner].AskForCardUsage(new CardUsagePrompt("TuXi"), new TuXiVerifier(), out skill, out cards, out players))
            {
                Game.CurrentGame.SortByOrderOfComputation(Game.CurrentGame.CurrentPlayer, players);
                NotifySkillUse(players);
                StagingDeckType TuXiDeck = new StagingDeckType("TuXi");
                CardsMovement   move     = new CardsMovement();
                move.Helper.IsFakedMove = true;
                foreach (Player p in players)
                {
                    if (p.HandCards().Count == 0)
                    {
                        continue;
                    }
                    List <List <Card> > answer;
                    if (!Game.CurrentGame.UiProxies[Owner].AskForCardChoice(new CardChoicePrompt("TuXi"), new List <DeckPlace>()
                    {
                        new DeckPlace(p, DeckType.Hand)
                    },
                                                                            new List <string>()
                    {
                        "TuXi"
                    }, new List <int>()
                    {
                        1
                    }, new RequireOneCardChoiceVerifier(true), out answer))
                    {
                        answer = new List <List <Card> >();
                        answer.Add(Game.CurrentGame.PickDefaultCardsFrom(new List <DeckPlace>()
                        {
                            new DeckPlace(p, DeckType.Hand)
                        }));
                    }
                    move.Cards = answer[0];
                    move.To    = new DeckPlace(p, TuXiDeck);
                    Game.CurrentGame.MoveCards(move, false, Core.Utils.GameDelays.None);
                    Game.CurrentGame.PlayerLostCard(p, answer[0]);
                }
                move.Cards.Clear();
                move.Helper.IsFakedMove = false;
                move.To = new DeckPlace(Owner, DeckType.Hand);
                foreach (Player p in players)
                {
                    move.Cards.AddRange(Game.CurrentGame.Decks[p, TuXiDeck]);
                }
                cards = new List <Card>(move.Cards);
                Game.CurrentGame.MoveCards(move);
                Game.CurrentGame.PlayerAcquiredCard(Owner, cards);
                Game.CurrentGame.CurrentPhaseEventIndex++;
                Game.CurrentGame.NotificationProxy.NotifyActionComplete();
                throw new TriggerResultException(TriggerResult.End);
            }
        }
コード例 #12
0
 public override void Run(GameEvent gameEvent, GameEventArgs eventArgs)
 {
     if (gameEvent == GameEvent.PlayerSkillSetChanged)
     {
         SkillSetChangedEventArgs args = eventArgs as SkillSetChangedEventArgs;
         Trace.Assert(args != null);
         if (!args.IsLosingSkill)
         {
             return;
         }
         foreach (var sk in args.Skills)
         {
             if (deckCleanup.ContainsKey(sk))
             {
                 foreach (var deck in deckCleanup[sk])
                 {
                     if (Game.CurrentGame.Decks[args.Source, deck].Count > 0)
                     {
                         List <Card> toDiscard = new List <Card>(Game.CurrentGame.Decks[args.Source, deck]);
                         if (toDiscard.Any(c => c.Type.IsCardCategory(CardCategory.Hero)))
                         {
                             //HuaShenDeck
                             if (Game.CurrentGame.IsClient)
                             {
                                 foreach (var hc in toDiscard)
                                 {
                                     hc.Id   = Card.UnknownHeroId;
                                     hc.Type = new UnknownHeroCardHandler();
                                 }
                             }
                             CardsMovement move = new CardsMovement();
                             move.Cards = toDiscard;
                             move.To    = new DeckPlace(null, DeckType.Heroes);
                             move.Helper.IsFakedMove = true;
                             Game.CurrentGame.MoveCards(move);
                         }
                         else
                         {
                             Game.CurrentGame.HandleCardDiscard(args.Source, toDiscard);
                         }
                     }
                 }
             }
             if (markCleanup.ContainsKey(sk))
             {
                 foreach (var player in Game.CurrentGame.Players)
                 {
                     foreach (var mark in markCleanup[sk])
                     {
                         player[mark] = 0;
                     }
                 }
             }
         }
     }
 }
コード例 #13
0
ファイル: Equipment.cs プロジェクト: kradchen/sgs
        /// <summary>
        /// 给某个玩家穿装备
        /// </summary>
        /// <param name="p"></param>
        /// <param name="card"></param>
        public void Install(Player p, Card card, Player installedBy)
        {
            ParentCard = card;
            CardsMovement attachMove = new CardsMovement();

            attachMove.Cards = new List <Card>();
            attachMove.Cards.Add(card);
            attachMove.To = new DeckPlace(p, DeckType.Equipment);
            foreach (Card c in Game.CurrentGame.Decks[p, DeckType.Equipment])
            {
                if (CardCategoryManager.IsCardCategory(c.Type.Category, this.Category))
                {
                    Equipment e = (Equipment)c.Type;
                    Trace.Assert(e != null);
                    Game.CurrentGame.EnterAtomicContext();
                    if (installedBy != null)
                    {
                        Game.CurrentGame.PlayerLostCard(installedBy, new List <Card>()
                        {
                            card
                        });
                    }
                    if (installedBy != p)
                    {
                        Game.CurrentGame.PlayerAcquiredCard(p, new List <Card>()
                        {
                            card
                        });
                    }
                    Game.CurrentGame.HandleCardDiscard(p, new List <Card>()
                    {
                        c
                    });
                    Game.CurrentGame.MoveCards(attachMove);
                    Game.CurrentGame.ExitAtomicContext();
                    return;
                }
            }

            Game.CurrentGame.MoveCards(attachMove);
            if (installedBy != null)
            {
                Game.CurrentGame.PlayerLostCard(installedBy, new List <Card>()
                {
                    card
                });
            }
            if (installedBy != p)
            {
                Game.CurrentGame.PlayerAcquiredCard(p, new List <Card>()
                {
                    card
                });
            }
            return;
        }
コード例 #14
0
        /// <summary>
        /// 处理玩家打出卡牌
        /// </summary>
        /// <param name="p"></param>
        /// <param name="skill"></param>
        /// <param name="cards"></param>
        /// <param name="targets"></param>
        /// <returns></returns>
        public bool HandleCardPlay(Player p, ISkill skill, List <Card> cards, List <Player> targets)
        {
            Trace.Assert(cards != null);
            CardsMovement m = new CardsMovement();
            ICard         result;
            bool          status = CommitCardTransform(p, skill, cards, out result, targets, true);

            if (!status)
            {
                return(false);
            }
            if (skill != null)
            {
                var r = result as CompositeCard;
                Trace.Assert(r != null);
                cards.Clear();
                cards.AddRange(r.Subcards);
            }
            m.Cards = new List <Card>(cards);
            m.To    = new DeckPlace(null, DeckType.Discard);
            Player isDoingAFavor = p;

            foreach (var checkFavor in m.Cards)
            {
                if (checkFavor.Owner != p)
                {
                    Trace.TraceInformation("Acting on behalf of others");
                    isDoingAFavor = checkFavor.Owner;
                    break;
                }
            }
            result.Type.TagAndNotify(p, targets, result, GameAction.Play);
            List <Card> backup = new List <Card>(m.Cards);

            if (isDoingAFavor != p)
            {
                PlayerAboutToDiscardCard(isDoingAFavor, m.Cards, DiscardReason.Play);
                MoveCards(m, false, GameDelays.PlayerAction);
                PlayerLostCard(p, m.Cards);
                PlayerPlayedCard(isDoingAFavor, targets, result);
                PlayerPlayedCard(p, targets, result);
                PlayerDiscardedCard(isDoingAFavor, backup, DiscardReason.Play);
            }
            else
            {
                PlayerAboutToDiscardCard(p, m.Cards, DiscardReason.Play);
                MoveCards(m, false, GameDelays.PlayerAction);
                PlayerLostCard(p, m.Cards);
                PlayerPlayedCard(p, targets, result);
                PlayerDiscardedCard(p, backup, DiscardReason.Play);
            }
            Game.CurrentGame.LastAction = skill;
            return(true);
        }
コード例 #15
0
ファイル: CangJi.cs プロジェクト: BlueBerryBread/sgs_byCsharp
 public override void Run(GameEvent gameEvent, GameEventArgs eventArgs)
 {
     if (Game.CurrentGame.Decks[player, JiJiDeck].Count > 0)
     {
         CardsMovement move = new CardsMovement();
         move.Cards = new List <Card>(Game.CurrentGame.Decks[player, JiJiDeck]);
         move.To    = new DeckPlace(player, DeckType.Equipment);
         Game.CurrentGame.MoveCards(move);
         Game.CurrentGame.UnregisterTrigger(GameEvent.HeroDebut, this);
     }
 }
コード例 #16
0
        void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs, List <Card> cards, List <Player> players)
        {
            CardsMovement move = new CardsMovement();

            move.Cards              = new List <Card>(cards);
            move.To                 = new DeckPlace(players[0], BiFaDeck);
            move.Helper             = new MovementHelper();
            move.Helper.IsFakedMove = true;
            Game.CurrentGame.MoveCards(move);
            Game.CurrentGame.PlayerLostCard(Owner, cards);
            Game.CurrentGame.RegisterTrigger(GameEvent.PhaseBeginEvents[TurnPhase.Start], new BiFaTrigger(players[0], this));
        }
コード例 #17
0
        public void PlaceIntoDiscard(Player target, List <Card> list)
        {
            CardsMovement move = new CardsMovement();

            move.Cards  = new List <Card>(list);
            move.To     = new DeckPlace(null, DeckType.Discard);
            move.Helper = new MovementHelper();
            MoveCards(move);
            if (target != null)
            {
                PlayerLostCard(target, list);
            }
        }
コード例 #18
0
        public static void AcquireHeroCard(Player player, Hero tag)
        {
            Card card = Game.CurrentGame.Decks[DeckType.Heroes][0];

            Game.CurrentGame.SyncImmutableCard(player, card);
            CardsMovement move = new CardsMovement();

            move.Cards = new List <Card>()
            {
                card
            };
            move.To = new DeckPlace(player, HuaShenDeck);
            move.Helper.PrivateDeckHeroTag = tag;
            Game.CurrentGame.MoveCards(move);
        }
コード例 #19
0
            protected override void GetJudgeCards(List <Card> list)
            {
                if (list[0].Suit == SuitType.Heart)
                {
                    return;
                }
                GameDelays.Delay(GameDelays.JudgeEnd);
                GameDelays.Delay(GameDelays.JudgeEnd);
                CardsMovement move = new CardsMovement();

                move.Cards = new List <Card>(list);
                move.To    = new DeckPlace(Owner, TianDeck);
                move.Helper.PrivateDeckHeroTag = tag;
                Game.CurrentGame.MoveCards(move);
            }
コード例 #20
0
        public override bool Commit(GameEventArgs arg)
        {
            Owner[DiMengUsed] = 1;
            List <Card> cards = arg.Cards;

            if (cards.Count > 0)
            {
                Game.CurrentGame.HandleCardDiscard(Owner, cards);
            }
            Player          src1       = arg.Targets[0];
            Player          src2       = arg.Targets[1];
            StagingDeckType DiMengDeck = new StagingDeckType("DiMeng");

            Game.CurrentGame.EnterAtomicContext();
            CardsMovement move = new CardsMovement();

            move.Helper.IsFakedMove = true;
            cards      = new List <Card>(Game.CurrentGame.Decks[src1, DeckType.Hand]);
            move.Cards = new List <Card>(cards);
            move.To    = new DeckPlace(src1, DiMengDeck);
            Game.CurrentGame.MoveCards(move);
            Game.CurrentGame.PlayerLostCard(src1, cards);

            cards      = new List <Card>(Game.CurrentGame.Decks[src2, DeckType.Hand]);
            move.Cards = new List <Card>(cards);
            move.To    = new DeckPlace(src2, DiMengDeck);
            Game.CurrentGame.MoveCards(move);
            Game.CurrentGame.PlayerLostCard(src2, cards);
            Game.CurrentGame.ExitAtomicContext();

            move.Helper.IsFakedMove = false;
            Game.CurrentGame.SyncImmutableCards(src1, Game.CurrentGame.Decks[src2, DiMengDeck]);
            Game.CurrentGame.SyncImmutableCards(src2, Game.CurrentGame.Decks[src1, DiMengDeck]);
            Game.CurrentGame.EnterAtomicContext();
            cards      = new List <Card>(Game.CurrentGame.Decks[src2, DiMengDeck]);
            move.Cards = new List <Card>(cards);
            move.To    = new DeckPlace(src1, DeckType.Hand);
            Game.CurrentGame.MoveCards(move);
            Game.CurrentGame.PlayerAcquiredCard(src1, cards);

            cards      = new List <Card>(Game.CurrentGame.Decks[src1, DiMengDeck]);
            move.Cards = new List <Card>(cards);
            move.To    = new DeckPlace(src2, DeckType.Hand);
            Game.CurrentGame.MoveCards(move);
            Game.CurrentGame.PlayerAcquiredCard(src2, cards);
            Game.CurrentGame.ExitAtomicContext();
            return(true);
        }
コード例 #21
0
        protected void Draw(Player player, GameEvent gameEvent, GameEventArgs eventArgs, List <Card> cards, List <Player> players)
        {
            Game.CurrentGame.SortByOrderOfComputation(Game.CurrentGame.CurrentPlayer, players);
            StagingDeckType QiaoBianDeck = new StagingDeckType("QiaoBian");
            CardsMovement   move         = new CardsMovement();

            move.Helper.IsFakedMove = true;
            foreach (Player p in players)
            {
                if (p.HandCards().Count == 0)
                {
                    continue;
                }
                List <List <Card> > answer;
                var places = new List <DeckPlace>()
                {
                    new DeckPlace(p, DeckType.Hand)
                };
                if (!Game.CurrentGame.UiProxies[Owner].AskForCardChoice(new CardChoicePrompt("QiaoBian", Owner), places,
                                                                        new List <string>()
                {
                    "QiaoBian"
                }, new List <int>()
                {
                    1
                }, new RequireOneCardChoiceVerifier(true), out answer))
                {
                    answer = new List <List <Card> >();
                    answer.Add(Game.CurrentGame.PickDefaultCardsFrom(places));
                }
                move.Cards = answer[0];
                move.To    = new DeckPlace(p, QiaoBianDeck);
                Game.CurrentGame.MoveCards(move, false, Core.Utils.GameDelays.None);
                Game.CurrentGame.PlayerLostCard(p, answer[0]);
            }
            move.Cards.Clear();
            move.Helper.IsFakedMove = false;
            move.To = new DeckPlace(Owner, DeckType.Hand);
            foreach (Player p in players)
            {
                move.Cards.AddRange(Game.CurrentGame.Decks[p, QiaoBianDeck]);
            }
            cards = new List <Card>(move.Cards);
            Game.CurrentGame.MoveCards(move);
            Game.CurrentGame.PlayerAcquiredCard(Owner, cards);
            Game.CurrentGame.NotificationProxy.NotifyActionComplete();
        }
コード例 #22
0
        public override void Process(GameEventArgs handlerArgs)
        {
            base.Process(handlerArgs);
            DeckType      wuguDeck     = DeckType.Register("WuGu");
            DeckType      wuguFakeDeck = DeckType.Register("WuGuFake");
            CardsMovement move         = new CardsMovement();

            Game.CurrentGame.NotificationProxy.NotifyWuGuEnd();
            Game.CurrentGame.Decks[null, wuguFakeDeck].Clear();
            if (Game.CurrentGame.Decks[null, wuguDeck].Count > 0)
            {
                move       = new CardsMovement();
                move.Cards = new List <Card>(Game.CurrentGame.Decks[null, wuguDeck]);
                move.To    = new DeckPlace(null, DeckType.Discard);
                Game.CurrentGame.MoveCards(move, false, Core.Utils.GameDelays.Draw);
            }
        }
コード例 #23
0
        public void InsertAfterDeal(Player target, List <Card> list, MovementHelper helper = null)
        {
            CardsMovement move = new CardsMovement();

            move.Cards = new List <Card>(list);
            move.To    = new DeckPlace(null, DeckType.Dealing);
            move.Helper.IsFakedMove = true;
            if (helper != null)
            {
                move.Helper = helper;
            }
            MoveCards(move, false, GameDelays.None);
            if (target != null)
            {
                PlayerLostCard(target, list);
            }
        }
コード例 #24
0
        void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs)
        {
            DeckType daXiangDeck = DeckType.Register("DaXiang");

            CardsMovement move = new CardsMovement();

            move.Cards = new List <Card>();
            for (int i = 0; i < 4; i++)
            {
                Game.CurrentGame.SyncImmutableCardAll(Game.CurrentGame.PeekCard(0));
                Card c = Game.CurrentGame.DrawCard();
                move.Cards.Add(c);
            }
            move.To = new DeckPlace(null, daXiangDeck);
            Game.CurrentGame.MoveCards(move);
            List <List <Card> > answer;

            if (Game.CurrentGame.UiProxies[Owner].AskForCardChoice(new CardChoicePrompt("ChengXiang", Owner),
                                                                   new List <DeckPlace>()
            {
                new DeckPlace(null, daXiangDeck)
            },
                                                                   new List <string>()
            {
                "AcquiredCards"
            },
                                                                   new List <int>()
            {
                4
            },
                                                                   new DaXiangVerifier(Game.CurrentGame.Decks[null, daXiangDeck]),
                                                                   out answer,
                                                                   null,
                                                                   CardChoiceCallback.GenericCardChoiceCallback))
            {
                Game.CurrentGame.HandleCardTransferToHand(null, Owner, answer[0]);
            }

            foreach (var c in Game.CurrentGame.Decks[null, daXiangDeck])
            {
                c.Log.SkillAction = this;
                c.Log.GameAction  = GameAction.PlaceIntoDiscard;
            }
            Game.CurrentGame.PlaceIntoDiscard(null, new List <Card>(Game.CurrentGame.Decks[null, daXiangDeck]));
        }
コード例 #25
0
        void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs)
        {
            Owner[FenXinUsed] = 1;
            Player target = eventArgs.Targets[0];

            Card role1 = Game.CurrentGame.Decks[Owner, RoleGame.RoleDeckType][0];
            Card role2 = Game.CurrentGame.Decks[target, RoleGame.RoleDeckType][0];

            Game.CurrentGame.SyncCard(target, ref role1);
            Game.CurrentGame.SyncCard(Owner, ref role2);

            List <CardsMovement> moves = new List <CardsMovement>();
            CardsMovement        move1 = new CardsMovement();

            move1.Cards = new List <Card>()
            {
                role1
            };
            move1.To = new DeckPlace(target, RoleGame.RoleDeckType);
            moves.Add(move1);

            CardsMovement move2 = new CardsMovement();

            move2.Cards = new List <Card>()
            {
                role2
            };
            move2.To = new DeckPlace(Owner, RoleGame.RoleDeckType);
            moves.Add(move2);

            Game.CurrentGame.MoveCards(moves);

            var role = role2.Type as RoleCardHandler;

            if (role != null)
            {
                Owner.Role = role.Role;
            }
            role = role1.Type as RoleCardHandler;
            if (role != null)
            {
                target.Role = role.Role;
            }
            GameDelays.Delay(GameDelays.RoleDistribute);
        }
コード例 #26
0
 void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs)
 {
     if (Owner[ZuiXiangDone] == 1)
     {
         return;
     }
     if (Owner[ZuiXiangUsed] == 0)
     {
         if (AskForSkillUse())
         {
             NotifySkillUse(new List <Player>());
             Owner[ZuiXiangUsed] = 1;
         }
     }
     if (Owner[ZuiXiangUsed] == 1)
     {
         CardsMovement move = new CardsMovement();
         for (int i = 0; i < 3; i++)
         {
             Game.CurrentGame.SyncImmutableCardAll(Game.CurrentGame.PeekCard(0));
             Card c = Game.CurrentGame.DrawCard();
             move.Cards.Add(c);
         }
         move.To = new DeckPlace(Owner, ZuiXiangDeck);
         Game.CurrentGame.MoveCards(move);
         Dictionary <int, bool> gg = new Dictionary <int, bool>();
         foreach (var card in Game.CurrentGame.Decks[Owner, ZuiXiangDeck])
         {
             if (gg.ContainsKey(card.Rank))
             {
                 Owner[ZuiXiangDone] = 1;
                 break;
             }
             gg.Add(card.Rank, true);
         }
         if (Owner[ZuiXiangDone] == 1)
         {
             move       = new CardsMovement();
             move.Cards = new List <Card>(Game.CurrentGame.Decks[Owner, ZuiXiangDeck]);
             move.To    = new DeckPlace(Owner, DeckType.Hand);
             Game.CurrentGame.MoveCards(move);
         }
     }
 }
コード例 #27
0
        void GameStart(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs)
        {
            ISkill        skill;
            List <Card>   cards;
            List <Player> players;

            if (!Game.CurrentGame.UiProxies[Owner].AskForCardUsage(new CardUsagePrompt("QiXing", 7), new QiXingVerifier(7), out skill, out cards, out players))
            {
                cards = new List <Card>();
                cards.AddRange(Game.CurrentGame.Decks[Owner, DeckType.Hand].GetRange(0, 7));
            }
            CardsMovement move = new CardsMovement();

            move.Cards = new List <Card>(cards);
            move.To    = new DeckPlace(Owner, QiXingDeck);
            move.Helper.IsFakedMove        = true;
            move.Helper.PrivateDeckHeroTag = HeroTag;
            Game.CurrentGame.MoveCards(move);
        }
コード例 #28
0
        bool RecursiveShanDianDriver(Player start, Player current, Card c)
        {
            List <Player> toProcess = new List <Player>(Game.CurrentGame.AlivePlayers);

            toProcess.Remove(current);
            Game.CurrentGame.SortByOrderOfComputation(current, toProcess);
            foreach (var next in toProcess)
            {
                List <Player> targets = new List <Player>();
                targets.Add(next);
                if (next == start)
                {
                    return(false);
                }
                if (Game.CurrentGame.PlayerCanBeTargeted(null, targets, c))
                {
                    if (DelayedToolConflicting(next))
                    {
                        Card nextCard = null;
                        foreach (var card in Game.CurrentGame.Decks[next, DeckType.DelayedTools])
                        {
                            if (card.Type is ShanDian)
                            {
                                nextCard = card;
                                break;
                            }
                        }
                        Trace.Assert(nextCard != null);
                        if (!RecursiveShanDianDriver(start, next, nextCard))
                        {
                            return(false);
                        }
                    }
                    CardsMovement move = new CardsMovement();
                    move.Cards = new List <Card>();
                    move.Cards.Add(c);
                    move.To = new DeckPlace(next, DeckType.DelayedTools);
                    Game.CurrentGame.MoveCards(move);
                    return(true);
                }
            }
            return(false);
        }
コード例 #29
0
ファイル: CangJi.cs プロジェクト: BlueBerryBread/sgs_byCsharp
        public CangJi()
        {
            var trigger = new AutoNotifyPassiveSkillTrigger(
                this,
                (p, e, a) => { return(p.Equipments().Count > 0); },
                (p, e, a) =>
            {
                CardsMovement move = new CardsMovement();
                move.Cards         = new List <Card>(p.Equipments());
                move.To            = new DeckPlace(p, JiJiDeck);
                Game.CurrentGame.MoveCards(move);
                Game.CurrentGame.RegisterTrigger(GameEvent.HeroDebut, new ZombieJiJiTrigger(p));
            },
                TriggerCondition.OwnerIsTarget
                );

            Triggers.Add(GameEvent.PlayerIsDead, trigger);
            IsAutoInvoked = true;
        }
コード例 #30
0
ファイル: GanLu.cs プロジェクト: BlueBerryBread/sgs_byCsharp
        public override bool Commit(GameEventArgs arg)
        {
            Owner[GanLuUsed] = 1;
            List <Card>     cards;
            Player          src1      = arg.Targets[0];
            Player          src2      = arg.Targets[1];
            StagingDeckType GanLuDeck = new StagingDeckType("GanLu");

            Game.CurrentGame.EnterAtomicContext();
            CardsMovement move = new CardsMovement();

            move.Helper.IsFakedMove = true;
            cards      = new List <Card>(src1.Equipments());
            move.Cards = new List <Card>(cards);
            move.To    = new DeckPlace(src1, GanLuDeck);
            Game.CurrentGame.MoveCards(move);
            Game.CurrentGame.PlayerLostCard(src1, cards);

            cards      = new List <Card>(src2.Equipments());
            move.Cards = new List <Card>(cards);
            move.To    = new DeckPlace(src2, GanLuDeck);
            Game.CurrentGame.MoveCards(move);
            Game.CurrentGame.PlayerLostCard(src2, cards);
            Game.CurrentGame.ExitAtomicContext();

            Game.CurrentGame.EnterAtomicContext();
            move.Helper.IsFakedMove = false;
            cards      = new List <Card>(Game.CurrentGame.Decks[src2, GanLuDeck]);
            move.Cards = new List <Card>(cards);
            move.To    = new DeckPlace(src1, DeckType.Equipment);
            Game.CurrentGame.MoveCards(move);
            Game.CurrentGame.PlayerAcquiredCard(src1, cards);

            cards      = new List <Card>(Game.CurrentGame.Decks[src1, GanLuDeck]);
            move.Cards = new List <Card>(cards);
            move.To    = new DeckPlace(src2, DeckType.Equipment);
            Game.CurrentGame.MoveCards(move);
            Game.CurrentGame.PlayerAcquiredCard(src2, cards);
            Game.CurrentGame.ExitAtomicContext();
            return(true);
        }