public void DeleteConnection(CardinalDirectionEnum Enum) { CardinalDirectionEnum target = CardinalDirectionEnum.NORTH; if (lineConnectionList.ContainsKey (Enum)) { target = lineConnectionList [Enum]; lineConnectionList.Remove (Enum); } else { foreach (CardinalDirectionEnum key in lineConnectionList.Keys) { if (lineConnectionList [key] == Enum) { target = key; break; } } lineConnectionList.Remove (target); } foreach (LineSlot slot in LineSlots) { if (slot.CardinalDirectionEnum.Equals (Enum)) { Destroy (slot.lineRenderer.gameObject); slot.lineRenderer = null; } else if (slot.CardinalDirectionEnum.Equals (target)) { slot.lineRenderer = null; } } }
void AnimateCutoutMovement(CardinalDirectionEnum direction) { Point transitionPoint; switch (direction) { case CardinalDirectionEnum.North: transitionPoint = new Point(0, (int)CurrentCutout.Height); break; case CardinalDirectionEnum.South: transitionPoint = new Point(0, (int)CurrentCutout.Height * -1); break; case CardinalDirectionEnum.East: transitionPoint = new Point((int)CurrentCutout.Width * -1, 0); break; case CardinalDirectionEnum.West: transitionPoint = new Point((int)CurrentCutout.Width, 0); break; default: return; } PerformScaleTransforms(); PerformTranslateTransforms(transitionPoint); PerformFade(); }
public void Setup() { east = CardinalDirectionEnum.E; west = CardinalDirectionEnum.W; north = CardinalDirectionEnum.N; south = CardinalDirectionEnum.S; testRobot = new Robot(0, 0); }
public void CleanVertical(CardinalDirectionEnum direction, int steps) { for (var i = 1; i <= steps; i++) { Y += GetCardinalDirectionValue(direction); MarkCoordinatesCleaned(); } }
//Strategy Design public string SetDirection(CardinalDirectionEnum cardinalDirection, TurnPositionEnum turnPositionEnum) { switch (cardinalDirection) { case CardinalDirectionEnum.Nort: _cardinalDirectionStrategyContext = new CardinalDirectionStrategyContext(new NortDirection()); return(_cardinalDirectionStrategyContext.ContextInterface(turnPositionEnum)); case CardinalDirectionEnum.East: _cardinalDirectionStrategyContext = new CardinalDirectionStrategyContext(new EastDirection()); return(_cardinalDirectionStrategyContext.ContextInterface(turnPositionEnum)); case CardinalDirectionEnum.South: _cardinalDirectionStrategyContext = new CardinalDirectionStrategyContext(new SouthDirection()); return(_cardinalDirectionStrategyContext.ContextInterface(turnPositionEnum)); case CardinalDirectionEnum.West: _cardinalDirectionStrategyContext = new CardinalDirectionStrategyContext(new WestDirection()); return(_cardinalDirectionStrategyContext.ContextInterface(turnPositionEnum)); } return(nameof(cardinalDirection)); }
public void Setup() { east = CardinalDirectionEnum.E; west = CardinalDirectionEnum.W; testRobot = new Robot(0, 0); }
public static bool CardinalDirectionForConnectionIsFree(CardinalDirectionEnum Enum) { return !lineConnectionList.ContainsKey (Enum) && !lineConnectionList.ContainsValue (Enum); }
public int GetCardinalDirectionValue(CardinalDirectionEnum direction) { return((direction == CardinalDirectionEnum.E || direction == CardinalDirectionEnum.N) ? 1 : -1); }
public bool IsHorizontalCardinalDirection(CardinalDirectionEnum direction) { return(direction == CardinalDirectionEnum.E || direction == CardinalDirectionEnum.W); }