コード例 #1
0
        private void RefreshCamera()
        {
            CardboardLensDistortion.RetrieveEyeMeshes();
            CardboardLensDistortion.RefreshProjectionMatrix();

            Matrix4x4 leftMatrix = CardboardLensDistortion.GetProjectionMatrix(CardboardEye.kLeft);

            if (!leftMatrix.Equals(Matrix4x4.zero))
            {
                leftCam.projectionMatrix = leftMatrix;
            }
            Matrix4x4 rightMatrix = CardboardLensDistortion.GetProjectionMatrix(CardboardEye.kRight);

            if (!rightMatrix.Equals(Matrix4x4.zero))
            {
                rightCam.projectionMatrix = rightMatrix;
            }

            (CardboardMesh, CardboardMesh)eyeMeshes = CardboardLensDistortion.GetEyeMeshes();
            CardboardDistortionRenderer.SetEyeMeshes(eyeMeshes.Item1, eyeMeshes.Item2);
            CardboardManager.SetEyeMesh(
                CardboardUtility.ConvertCardboardMesh_Triangle(eyeMeshes.Item1),
                CardboardUtility.ConvertCardboardMesh_Triangle(eyeMeshes.Item2));
            testEyeMeshLeft.mesh  = CardboardManager.viewMeshLeft;
            testEyeMeshRight.mesh = CardboardManager.viewMeshRight;

            NativeDataExtract.Save_MeshJson(eyeMeshes.Item1);
            NativeDataExtract.Save_MeshJson(eyeMeshes.Item2);
        }
コード例 #2
0
        private void Awake()
        {
            CardboardMesh cMeshData = JsonUtility.FromJson <CardboardMesh>(meshDataRaw.text);
            // CardboardMesh cMeshData = GetEditorTestMesh();
            Mesh unityMesh = CardboardUtility.ConvertCardboardMesh_Triangle(cMeshData);

            meshFilter.mesh = unityMesh;
        }
コード例 #3
0
        // Matrix, col 0 to col 3:
        // right, up, forward, all of them are normalized
        void Start()
        {
            Debug.LogFormat("Origin Pos={0}, Quat={1}, \r\neuler={2}, \r\nup={3}, forward={4}",
                            testTransform.localPosition.ToString("F4"),
                            testTransform.localRotation.ToString("F4"),
                            testTransform.localEulerAngles.ToString("F4"),
                            testTransform.up.ToString("F4"),
                            testTransform.forward.ToString("F4"));

            Matrix4x4 testMat = CardboardUtility.GetTransformTRSMatrix(testTransform);

            Debug.LogFormat("matrix=\r\n{0}", testMat);

            Pose newPose = CardboardUtility.GetPoseFromTRSMatrix(testMat);

            Debug.LogFormat("newPose Pos={0}, Quat={1}, euler={2}",
                            newPose.position.ToString("F4"),
                            newPose.rotation.ToString("F4"),
                            newPose.rotation.eulerAngles.ToString("F4"));
        }