// Update is called once per frame void Update() { if (!gc.SceneComplete()) { if (flag) { StartCoroutine("StopTurning"); src.Play(); flag = false; } if (turning) { transform.Rotate(Vector3.right * Time.deltaTime * speed); } } else { if (!reset) { transform.rotation = originalRotation; StopCoroutine("StopTurning"); reset = true; } src.Stop(); } }
IEnumerator PlayRoutine() { isPlaying = true; source.Play(); float peakVol = source.volume; for (float time = 0f; time < openingDuration; time += Time.deltaTime) { float ratio = time / openingDuration; ratio = openingCurve.Evaluate(ratio); source.volume = Mathf.Lerp(0, peakVol, ratio); yield return(null); } source.volume = peakVol; if (!source.loop || closeAfterClipLength) { yield return(new WaitForSeconds(clipLength - openingDuration - closingDuration)); for (float time = 0f; time < closingDuration; time += Time.deltaTime) { float ratio = time / closingDuration; ratio = closingCurve.Evaluate(ratio); source.volume = Mathf.Lerp(peakVol, 0f, ratio); yield return(null); } source.volume = 0f; isPlaying = false; source.Stop(); } }
// Use this for initialization void Start () { CAS = GetComponent<CardboardAudioSource>(); CAS.Stop(); CAS.clip = AudioClips[Random.Range(0, AudioClips.Count)]; CAS.Play(); }
// Use this for initialization void Start () { CAS = GetComponent<CardboardAudioSource>(); Player = Camera.main.gameObject; CAS.Stop(); CAS.clip = IntroClips[m_curClipIndex]; CAS.Play(); }
// Update is called once per frame void Update() { if (gc.ActiveBell() && gc.GetInteractionKey() && gazedAt && Vector3.Distance(transform.position, player.transform.position) < interactionDistance) { gc.bell = true; src.Play(); } if (gc.SceneComplete()) { src.Stop(); } }