public void OnCardAttacked() { m_VisualizeEffect = new CardHitEffect(); CardVisualizeEffectData HitEffectData = new CardVisualizeEffectData.CardVisualizeEffectHit(4, 0.3f); m_VisualizeEffect.InitVisualizeEffect(gameObject, HitEffectData); }
public override IEnumerator UpdateVisualizeEffect() { if (m_EffectTarget != null) { if (m_HitEffectData == null) { m_HitEffectData = (CardVisualizeEffectData.CardVisualizeEffectHit)m_VisualizeEffectData; } if (m_CurrentVibrateCount < m_HitEffectData.m_VibrationCount) { m_VisualizeStatus = VisualizeEffectStatus.Progress; if (m_CurrentVibrateCount % 2 == 0) { m_EffectTarget.transform.position = new Vector3(m_EffectStartPosition.x, m_EffectStartPosition.y + m_HitEffectData.m_DistanceToSource, m_EffectStartPosition.z); } else { m_EffectTarget.transform.position = new Vector3(m_EffectStartPosition.x, m_EffectStartPosition.y - m_HitEffectData.m_DistanceToSource, m_EffectStartPosition.z); } ++m_CurrentVibrateCount; } else { m_EffectTarget.transform.position = new Vector3(m_EffectStartPosition.x, m_EffectStartPosition.y, m_EffectStartPosition.z); m_VisualizeStatus = VisualizeEffectStatus.End; m_EffectTarget = null; } } yield return(null); }