public void getGoodTypePrefabUnit(string type, CardUnitBehaviour script) { if (script != null) { switch (type) { case "BigRange": CardUI.GetComponent<Image> ().sprite = script.m_bigRange; break; case "Range": CardUI.GetComponent<Image> ().sprite = script.m_range; break; case "Close": CardUI.GetComponent<Image> ().sprite = script.m_cac; break; } } }
public void copy(CardUnitBehaviour c1) { this.ATK_Down = c1.ATK_Down; this.ATK_Left = c1.ATK_Left; this.ATK_Right = c1.ATK_Right; this.ATK_Up = c1.ATK_Up; this.HP = c1.HP; this.Speed = c1.Speed; this.m_Illustration.GetComponent<Image>().sprite = c1.m_Illustration.GetComponent<Image>().sprite; this.m_name.GetComponent<Text>().text = c1.m_name.GetComponent<Text>().text; this.m_HP.GetComponent<Text>().text = c1.m_HP.GetComponent<Text>().text; this.m_Description1.GetComponent<Text>().text = c1.m_Description1.GetComponent<Text>().text; this.m_Description2.GetComponent<Text>().text = c1.m_Description2.GetComponent<Text>().text; this.m_Description3.GetComponent<Text>().text = c1.m_Description3.GetComponent<Text>().text; this.m_ATK_Down.GetComponent<Text>().text = c1.m_ATK_Down.GetComponent<Text>().text; this.m_ATK_Up.GetComponent<Text>().text = c1.m_ATK_Up.GetComponent<Text>().text; this.m_ATK_Right.GetComponent<Text>().text = c1.m_ATK_Right.GetComponent<Text>().text; this.m_ATK_Left.GetComponent<Text>().text = c1.m_ATK_Left.GetComponent<Text>().text; this.m_Speed.GetComponent<Text>().text = c1.m_Speed.GetComponent<Text>().text; this.m_type = c1.m_type; }
public static GameObject CreateTokken(CardUnitBehaviour Card, Vector3 position, Quaternion rotation, bool playerTurn) { GameObject prefab; Player PlayedBy; if (playerTurn) { prefab = (GameObject)Resources.Load("PlayerTokken", typeof(GameObject)); PlayedBy = Player.Player1; } else { prefab = (GameObject)Resources.Load("OpponentTokken", typeof(GameObject)); PlayedBy = Player.Player2; } TokkenBehaviour script = prefab.GetComponent<TokkenBehaviour>(); switch (Card.m_type) { case "BigRange": //Debug.Log("big"); prefab.GetComponent<Image>().sprite = script.m_BigRange; break; case "Range": //Debug.Log("range"); prefab.GetComponent<Image>().sprite = script.m_Range; break; case "Close": //Debug.Log("cac"); prefab.GetComponent<Image>().sprite = script.m_Cac; break; } int cost = Card.m_price; int Rubis = 1; while (cost > 0) { Image image = script.m_Rubis1.GetComponent<Image>(); switch (Rubis) { case 1: image = script.m_Rubis1.GetComponent<Image>(); break; case 2: image = script.m_Rubis2.GetComponent<Image>(); break; case 3: image = script.m_Rubis3.GetComponent<Image>(); break; case 4: image = script.m_Rubis4.GetComponent<Image>(); break; case 5: image = script.m_Rubis5.GetComponent<Image>(); break; } if (cost >= 10) { image.color = Color.red; cost = cost - 10; Rubis++; } else if (cost >= 5) { image.color = Color.blue; cost = cost - 5; Rubis++; } else if (cost < 5) { image.color = Color.green; cost = cost - 1; Rubis++; } } script.m_hp.GetComponent<Text> ().text = Card.m_HP.GetComponent<Text> ().text; script.m_ATK_Up.GetComponent<Text> ().text = Card.m_ATK_Up.GetComponent<Text> ().text; script.m_ATK_Right.GetComponent<Text> ().text = Card.m_ATK_Right.GetComponent<Text> ().text; script.m_ATK_Down.GetComponent<Text> ().text = Card.m_ATK_Down.GetComponent<Text> ().text; script.m_ATK_Left.GetComponent<Text> ().text = Card.m_ATK_Left.GetComponent<Text> ().text; script.m_speed.GetComponent<Text> ().text = Card.m_Speed.GetComponent<Text> ().text; script.m_Illustration.GetComponent<Image>().sprite = Card.m_Illustration.GetComponent<Image>().sprite; GameObject Tokken = (GameObject)Instantiate (prefab, position, rotation); TokkenBehaviour TokkenB = (TokkenBehaviour)Tokken.GetComponent<TokkenBehaviour> (); TokkenB.m_playedBy = PlayedBy; TokkenB.hp = int.Parse (Card.m_HP.GetComponent<Text> ().text); TokkenB.ATK_Up = int.Parse (Card.m_ATK_Up.GetComponent<Text> ().text); TokkenB.ATK_Right = int.Parse (Card.m_ATK_Right.GetComponent<Text> ().text); TokkenB.ATK_Down = int.Parse (Card.m_ATK_Down.GetComponent<Text> ().text); TokkenB.ATK_Left = int.Parse (Card.m_ATK_Left.GetComponent<Text> ().text); TokkenB.speed = int.Parse (Card.m_Speed.GetComponent<Text> ().text); TokkenB.victoryPoint = Card.m_price; TokkenB.name = Card.m_name.GetComponent<Text> ().text; TokkenB.type = Card.m_type; TokkenB.descriptionL1 = Card.m_Description1.GetComponent<Text> ().text; TokkenB.descriptionL2 = Card.m_Description2.GetComponent<Text> ().text; TokkenB.descriptionL3 = Card.m_Description3.GetComponent<Text> ().text; return Tokken; }
public void setNewCardUnit(CardUnitBehaviour cardToAdd) { if (currentCard != null) this.removeCard (); CardViewer.GetComponent<CardViewerBehaviour> ().setAllyTexture (); CardUI = (GameObject)Resources.Load("CardGUIUnit", typeof(GameObject)); CardUnitBehaviour script = CardUI.GetComponent<CardUnitBehaviour>(); script.copy (cardToAdd); getGoodTypePrefabUnit (script.m_type, script); int cost = int.Parse(script.PropVictory_Point.ToString()); int Rubis = 1; while (cost > 0) { Image image = script.m_Rubis1.GetComponent<Image>(); switch (Rubis) { case 1: image = script.m_Rubis1.GetComponent<Image>(); break; case 2: image = script.m_Rubis2.GetComponent<Image>(); break; case 3: image = script.m_Rubis3.GetComponent<Image>(); break; case 4: image = script.m_Rubis4.GetComponent<Image>(); break; case 5: image = script.m_Rubis5.GetComponent<Image>(); break; } if (cost >= 10) { image.color = Color.red; cost = cost - 10; Rubis++; } else if (cost >= 5) { image.color = Color.blue; cost = cost - 5; Rubis++; } else if (cost < 5) { image.color = Color.green; cost = cost - 1; Rubis++; } } currentCard = GameObject.Instantiate((GameObject)CardUI); currentCard.transform.SetParent (transform); currentCard.transform.localScale = Vector3.one; }