public static void RedrawExposed(List <Card> exposed, CardStore cardStore) { foreach (Card card in exposed) { cardStore.Remove(card); } int numCards = Math.Min(3, exposed.Count); int minExposed = exposed.Count - numCards; int minPos = 3 - numCards; if (numCards > 0) { for (int i = 0; i < numCards; i++) { var card = exposed[minExposed + i]; var info = cardStore.Get(card); var position = exposedPositions[minPos + i]; info.MoveTo(position.transform); info.Behaviour.acceptMouseEvents = (i == numCards - 1); } } }
public void init(Team team) { this.team = team; cardList = new List <Card>(); cardDeck = CardStore.retrieveCardDeck(team.teamData.id); }
private static List <SubCell> ClearStack(CardStore cardStore, int stackIndex, List <Card> stack) { var stackPosition = stackPositions[stackIndex]; foreach (var pos in stackPosition.GetComponentsInChildren <SubCell>()) { GameObject.Destroy(pos.gameObject); } var cells = new List <SubCell>(); int desired = stack.Count; for (int positionIndex = 0; positionIndex < desired; positionIndex++) { var position = new GameObject(string.Format("Position {0}.{1}", stackIndex, positionIndex)); cells.Add(position.AddComponent <SubCell>()); position.transform.SetParent(stackPosition.transform); position.transform.localScale = new Vector3(1, 1, 1); var layoutEl = position.GetComponent <LayoutElement>(); layoutEl.minWidth = 70; layoutEl.minHeight = 10; layoutEl.preferredWidth = 100; layoutEl.preferredHeight = 30; } return(cells); }
public GameState(CardStore cardStore) { history = new List <MoveType>(); wasteShoe = new List <Card>(); wasteExposed = new List <Card>(); for (int i = 0; i < foundation.Length; i++) { foundation[i] = new List <Card>(); } for (int i = 0; i < tableau.Length; i++) { tableau[i] = new List <Card>(); } foreach (CardValue v in Enum.GetValues(typeof(CardValue))) { foreach (Suit s in Enum.GetValues(typeof(Suit))) { wasteShoe.Add(FaceUpCard(cardStore, s, v)); } } }
private Card FaceUpCard(CardStore cardStore, Suit suit, CardValue value) { var card = cardStore.Get(suit, value).Card; card.faceUp = true; return(card); }
public static void ImportPersonCards() { XDocument xmlDoc = LoadXmlFile("cards"); var cards = xmlDoc.Root.Elements() .Select(e => new CustomerCard { Name = e.Element("Name").Value, Age = int.Parse(e.Element("Age").Value), CardType = (CardType)Enum.Parse(typeof(CardType), e.Element("CardType")?.Value ?? "Normal", true) }).ToList(); CardStore.AddCards(cards); }
void SetCardStoreDataSouce(List <Cards> cardSet) { List <CardStore> cardStoreSet = new List <CardStore>(); try { List <IGrouping <int, Cards> > cardType = cardSet.GroupBy(p => p.ChargeAccountTypeID).ToList(); foreach (IGrouping <int, Cards> group in cardType) { List <Cards> cardValue = group.ToList(); var result = cardValue.GroupBy(a => a.Price) .Select(g => (new { value = g.Key, count = g.Count(), ageUntreated = g.Count(item => item.ReChargeStatus == 0), ageProcessing = g.Count(item => item.ReChargeStatus == 1), ageSuccessful = g.Count(item => item.ReChargeStatus == 2), ageFailure = g.Count(item => item.ReChargeStatus == 3), ageSuspicious = g.Count(item => item.ReChargeStatus == 4) })); foreach (var item in result) { CardStore cardStore = new CardStore(); cardStore.CardTypeID = cardValue[0].ChargeAccountTypeID; cardStore.CardTypeDescription = SQLChargeAccountType.GetChargeAccountType(p => p.ChargeAccountTypeID == cardValue[0].ChargeAccountTypeID).FirstOrDefault().Description; cardStore.CardValue = Convert.ToInt16(item.value); cardStore.TotalCount = item.count; cardStore.UntreatedCount = Convert.ToInt16(item.ageUntreated); cardStore.ProcessingCount = Convert.ToInt16(item.ageProcessing); cardStore.SuccessfulCount = Convert.ToInt16(item.ageSuccessful); cardStore.FailureCount = Convert.ToInt16(item.ageFailure); cardStore.SuspiciousCount = Convert.ToInt16(item.ageSuspicious); cardStoreSet.Add(cardStore); } } } catch (Exception) { throw; } BindingSource bs = new BindingSource(); bs.DataSource = cardStoreSet; dgvCardStore.DataSource = bs; bdnCardStore.BindingSource = bs; }
public static void RedrawAll(GameState state, CardStore cardStore) { foreach (CardInfo info in cardStore.Cards) { info.MoveTo(cardStore.transform); } RedrawShoe(state.wasteShoe); RedrawExposed(state.wasteExposed, cardStore); RedrawStacks(state.tableau, cardStore); RedrawSorted(state.foundation, cardStore); foreach (CardInfo info in cardStore.Cards) { info.SetTexture(); } }
private static void RedrawStacks(List <Card>[] stacks, CardStore cardStore) { for (int i = 0; i < stacks.Length; i++) { var stackCards = stacks[i]; var positionsInStack = ClearStack(cardStore, i, stackCards); for (int j = 0; j < stackCards.Count; j++) { var card = stackCards[j]; var info = cardStore.Get(card); info.MoveTo(positionsInStack[j].transform); info.Behaviour.acceptMouseEvents = true; } } }
private static void RedrawSorted(List <Card>[] stacks, CardStore cardStore) { for (int i = 0; i < stacks.Length; i++) { var stack = stacks[i]; var behaviours = sortedPositions[i].GetComponentsInChildren <CardBehaviour>(); int numSorted = stack.Count; int numRender = Math.Min(2, numSorted); int stackFrom = Math.Max(0, numSorted - 2); for (int j = 0; j < numRender; j++) { var card = stack[j + stackFrom]; var info = cardStore.Get(card); info.MoveTo(sortedPositions[i]); info.Behaviour.acceptMouseEvents = (j == numRender - 1); } } }
public void AddCardsToStore(IEnumerable <Card> cards) { CardStore.AddRange(cards); }
protected override List <object> GetAllFacts() { return(CardStore.GetAll()); }