public void Init(CardSet.Group group, bool isSelf) { this.group = group; this.isSelf = isSelf; for (int i = 0; i < 6; i++) { deck.Add(CardSet.GetCard(group, CardSet.Level.Normal)); Debug.Log(group + " " + "Normal " + deck[i].GetName()); } for (int i = 0; i < 4; i++) { deck.Add(CardSet.GetCard(group, CardSet.Level.Rare)); Debug.Log(group + " " + "Rare " + deck[6 + i].GetName()); } for (int i = 0; i < 2; i++) { deck.Add(CardSet.GetCard(group, CardSet.Level.Elite)); Debug.Log(group + " " + "Elite " + deck[10 + i].GetName()); } // 抽取4张陷阱卡 /*for (int i = 0; i < 4; i++) * { * int index = Random.Range(0, deck.Count); * deck.Insert(index, CardSet.GetTrapCard(group)); * }*/ // 抽取4张装备卡 for (int i = 0; i < 4; i++) { int index = Random.Range(0, deck.Count); deck.Insert(index, CardSet.GetEquipCard(group)); } }
public CardView Create(CardSet.Group group) { Object origin = Resources.Load("Prefab/Card"); GameObject gameObject = GameObject.Instantiate(origin) as GameObject; this.view = gameObject.AddComponent <CardView>(); this.view.Name.text = this.model.name; this.view.Describe.text = this.model.describe; string id = (this.model.id / 10 == 0 ? "0" : "") + this.model.id; if (this.model.type == CardModel.Type.Monster) { this.view.type = CardModel.Type.Monster; this.view.Health.text = this.model.health.ToString(); this.view.Attack.text = this.model.attack.ToString(); this.view.Defend.text = this.model.defend.ToString(); switch (group) { case CardSet.Group.Benefit: this.view.Group.text = "益"; this.view.Avatar.sprite = Resources.Load <Sprite>("Sprites/Role/Benefit/" + id); break; case CardSet.Group.Harm: this.view.Group.text = "害"; this.view.Avatar.sprite = Resources.Load <Sprite>("Sprites/Role/Harm/" + id); break; } switch (this.model.skill) { case 1: this.view.Skill.text = "技能 / 入侵"; break; case 2: this.view.Skill.text = "技能 / 拦截"; break; case 3: this.view.Skill.text = "技能 / 反击"; break; case 4: this.view.Skill.text = "技能 / 召唤"; break; case 5: this.view.Skill.text = "技能 / 刺杀"; break; case 6: this.view.Skill.text = "技能 / 守护"; break; case 7: this.view.Skill.text = "技能 / 诈尸"; break; case 8: this.view.Skill.text = "技能 / 增强"; break; default: this.view.Skill.text = "技能 / 无"; break; } } else if (this.model.type == CardModel.Type.Trap) { this.view.type = CardModel.Type.Trap; this.view.Health.text = ""; this.view.Attack.text = ""; this.view.Defend.text = ""; this.view.Skill.text = "陷阱卡"; this.view.transform.FindChild("Front/TextHealth").GetComponent <Text>().text = ""; this.view.transform.FindChild("Front/TextAttack").GetComponent <Text>().text = ""; this.view.transform.FindChild("Front/TextDefend").GetComponent <Text>().text = ""; switch (group) { case CardSet.Group.Benefit: this.view.Group.text = "益"; //this.view.Avatar.sprite = Resources.Load<Sprite>("Sprites/Role/Benefit/" + id); break; case CardSet.Group.Harm: this.view.Group.text = "害"; //this.view.Avatar.sprite = Resources.Load<Sprite>("Sprites/Role/Harm/" + id); break; } } else if (this.model.type == CardModel.Type.Equip) { this.view.type = CardModel.Type.Equip; this.view.Health.text = this.model.health.ToString(); this.view.Attack.text = this.model.attack.ToString(); this.view.Defend.text = this.model.defend.ToString(); this.view.Skill.text = "装备卡"; switch (group) { case CardSet.Group.Benefit: this.view.Group.text = "益"; this.view.Avatar.sprite = Resources.Load <Sprite>("Sprites/Equip/Benefit/" + id); break; case CardSet.Group.Harm: this.view.Group.text = "害"; this.view.Avatar.sprite = Resources.Load <Sprite>("Sprites/Equip/Harm/" + id); break; } } this.view.gameObject.GetComponent <Button>().onClick.AddListener(OnClick); return(this.view); }