public bool SetUp(IReadOnlyList <ICanBeCardViewed> pickableCards, int minCards, int maxCards, string headerMessage, Action <List <Card> > handler) { if (pickableCards.Count < minCards) { return(false); } UIEvents.EnableUIBlocker.Invoke(); headerTextMesh.text = GetHeaderString(minCards, maxCards, headerMessage); this.handler = handler; this.minCards = minCards; this.maxCards = maxCards; // enable button if needed if (minCards == 0) { confirmButton.gameObject.SetActive(true); } else { confirmButton.gameObject.SetActive(false); } // setup individual card veiwers foreach (ICanBeCardViewed c in pickableCards) { scrollView.AddCard(c); } foreach (CardViewer c in scrollView.ActiveViewers) { c.E_OnClicked.AddListener(ToggleCardPicked); } return(true); }
public void SetupAndShow(List <Card> cardList, string windowName) { foreach (Card c in cardList) { scrollView.AddCard(c); } headerText.text = windowName; gameObject.SetActive(true); }