コード例 #1
0
 //rNum号房间让某人选英雄
 private static void SendPickHero(DataCenter dataCenter, int rNum)
 {
     if (dataCenter.RoomDataDic[rNum].FinishCount == 0)
     {
         //如果有人达到了第一个八个建筑
         int winSeatNum = dataCenter.RoomDataDic[rNum].PlayerDataList.FindIndex(p => p.IsFirst);
         if (winSeatNum >= 0)
         {
             string s = "3|4|3|";
             foreach (var item in dataCenter.RoomDataDic[rNum].PlayerDataList)
             {
                 s += (item.SNum + "|");
                 s += (item.Score + "|");
                 s += (item.Exp + "|");
             }
             SendToRoom(dataCenter, rNum, s);
             return;
         }
         dataCenter.RoomDataDic[rNum].BackH = CardRes.RandOrderHList(dataCenter.CardRes.OrderHeros);
         dataCenter.RoomDataDic[rNum].BackH.RemoveAt(0);
     }
     //当玩家数量为2时,直到finishCount为4时才停止,不是2时直到finishCount为count时候就停止开始游戏。
     if (dataCenter.RoomDataDic[rNum].PlayerDataList.Count == 2)
     {
         SendPickHeroCase1(dataCenter, rNum);
         return;
     }
     else
     {
         SendPickHeroCase2(dataCenter, rNum);
         return;
     }
 }
コード例 #2
0
ファイル: RoomData.cs プロジェクト: TankZhang/Citadels151010
        public RoomData()
        {
            BackB = new List <Building>();
            BackH = new List <Hero>();
            CardRes cardRes = new CardRes();

            BackB = cardRes.Buildings;
            cardRes.Heros.ForEach(i => BackH.Add(i));
            TableB         = new List <Building>();
            TableH         = new List <Hero>();
            Hero2PlayerDic = new Dictionary <int, int>();
            PlayerDataList = new List <PlayerData>();
            Status         = "未开始";
            FinishCount    = 0;
            KilledNum      = -1;
        }
コード例 #3
0
ファイル: CardModel.cs プロジェクト: linxscc/LoveGame
        public void InitBaseData(CardRes cardRes)
        {
            _cardRes = cardRes;

            _cardBaseDataDict = new Dictionary <int, CardPB>();
            _openBaseCardDict = new  Dictionary <int, CardPB>();
            foreach (var pb in _cardRes.Cards)
            {
                _cardBaseDataDict[pb.CardId] = pb;
                if (pb.Used == 0)    //0是开放,1是不开放
                {
                    _openBaseCardDict[pb.CardId] = pb;
                }
            }



            _signatureRuleList = cardRes.SignatureRules.ToList();
        }