コード例 #1
0
 public void Initialize(Hand hand)
 {
     hand.Clear();
     for (Int32 i = 0; i < 5; i++)
     {
         QuadMistCard quadMistCard = CardPool.CreateQuadMistCard(this.GetCardID());
         quadMistCard.side = 1;
         hand.Add(quadMistCard);
     }
 }
コード例 #2
0
ファイル: QuadMistDatabase.cs プロジェクト: ArtReeX/memoria
 public static void CreateDataIfLessThanFive()
 {
     if (QuadMistDatabase.instance.data.MiniGameCard.Count < 5)
     {
         for (Int32 i = 0; i < 8; i++)
         {
             if (QuadMistDatabase.instance.data.MiniGameCard.Count < 100)
             {
                 QuadMistDatabase.instance.data.MiniGameCard.Add(CardPool.CreateQuadMistCard(UnityEngine.Random.Range(0, 100)));
             }
         }
         QuadMistDatabase.SaveData();
     }
 }
コード例 #3
0
ファイル: QuadMistDatabase.cs プロジェクト: ArtReeX/memoria
    public static Int32 MiniGame_SetCard(Int32 ID)
    {
        if (QuadMistDatabase.MiniGame_GetAllCardCount() >= 100)
        {
            return(-1);
        }
        QuadMistCard item = CardPool.CreateQuadMistCard(ID);

        FF9StateSystem.MiniGame.SavedData.MiniGameCard.Add(item);
        if (QuadMistDatabase.MiniGame_GetCardCount(ID) == 1)
        {
            return(1);
        }
        return(0);
    }
コード例 #4
0
ファイル: QuadMistDebugMenu.cs プロジェクト: ArtReeX/memoria
    private void OnGUI()
    {
        Rect fullscreenRect = DebugGuiSkin.GetFullscreenRect();

        DebugGuiSkin.ApplySkin();
        GUILayout.BeginArea(fullscreenRect);
        GUILayout.BeginHorizontal(new GUILayoutOption[0]);
        GUILayout.BeginVertical(new GUILayoutOption[0]);
        if (GUILayout.Button("Back", new GUILayoutOption[0]))
        {
            SceneDirector.Replace("MainMenu", SceneTransition.FadeOutToBlack_FadeIn, true);
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndVertical();
        GUILayout.FlexibleSpace();
        GUILayout.BeginVertical(new GUILayoutOption[0]);
        GUILayout.FlexibleSpace();
        this.scrollPosition = GUILayout.BeginScrollView(this.scrollPosition, new GUILayoutOption[]
        {
            GUILayout.Width(fullscreenRect.width * 2f / 3f),
            GUILayout.Height(fullscreenRect.height * 3f / 4f)
        });
        GUILayout.BeginVertical("Box", new GUILayoutOption[0]);
        GUILayout.Label("Please select game stage", new GUILayoutOption[0]);
        GUILayout.Label("( Valid stage are between 0 AND 127 )", new GUILayoutOption[0]);
        GUILayout.BeginHorizontal(new GUILayoutOption[0]);
        if (GUILayout.Button("-10", new GUILayoutOption[0]))
        {
            Int32 num = Convert.ToInt32(this.stageStr);
            if (num >= 10)
            {
                num -= 10;
            }
            else
            {
                num = 0;
            }
            this.stageStr = String.Empty + num;
        }
        if (GUILayout.Button("-1", new GUILayoutOption[0]))
        {
            Int32 num2 = Convert.ToInt32(this.stageStr);
            if (num2 > 0)
            {
                num2--;
            }
            this.stageStr = String.Empty + num2;
        }
        this.stageStr = GUILayout.TextField(this.stageStr, new GUILayoutOption[0]);
        if (GUILayout.Button("+1", new GUILayoutOption[0]))
        {
            Int32 num3 = Convert.ToInt32(this.stageStr);
            if (num3 < 127)
            {
                num3++;
            }
            this.stageStr = String.Empty + num3;
        }
        if (GUILayout.Button("+10", new GUILayoutOption[0]))
        {
            Int32 num4 = Convert.ToInt32(this.stageStr);
            if (num4 < 118)
            {
                num4 += 10;
            }
            else
            {
                num4 = 127;
            }
            this.stageStr = String.Empty + num4;
        }
        GUILayout.EndHorizontal();
        if (GUILayout.Button("PLAY!", new GUILayoutOption[0]))
        {
            Int32 num5 = Convert.ToInt32(this.stageStr);
            FF9StateSystem.Common.FF9.miniGameArg = (UInt16)num5;
            SceneDirector.Replace("QuadMist", SceneTransition.FadeOutToBlack_FadeIn, true);
        }
        GUILayout.Label("----------------------------------------", new GUILayoutOption[0]);
        if (GUILayout.Button("Clear all cards", new GUILayoutOption[0]))
        {
            QuadMistDatabase.LoadData();
            List <QuadMistCard> cardList = QuadMistDatabase.GetCardList();
            cardList.Clear();
            QuadMistDatabase.SetCardList(cardList);
            QuadMistDatabase.SaveData();
        }
        if (GUILayout.Button("Reset all stat", new GUILayoutOption[0]))
        {
            QuadMistDatabase.LoadData();
            QuadMistDatabase.SetWinCount(0);
            QuadMistDatabase.SetLoseCount(0);
            QuadMistDatabase.SetDrawCount(0);
            QuadMistDatabase.SaveData();
        }
        GUILayout.Label("Game generates new 8 cards", new GUILayoutOption[0]);
        GUILayout.Label("----------------------------------------", new GUILayoutOption[0]);
        GUILayout.Label("Create/Remove card", new GUILayoutOption[0]);
        GUILayout.Label("Select card ID (Between 0-99)", new GUILayoutOption[0]);
        GUILayout.BeginHorizontal(new GUILayoutOption[0]);
        if (GUILayout.Button("-10", new GUILayoutOption[0]))
        {
            Int32 num6 = Convert.ToInt32(this.cardStr);
            if (num6 >= 10)
            {
                num6 -= 10;
            }
            else
            {
                num6 = 0;
            }
            this.cardStr = String.Empty + num6;
        }
        if (GUILayout.Button("-1", new GUILayoutOption[0]))
        {
            Int32 num7 = Convert.ToInt32(this.cardStr);
            if (num7 > 0)
            {
                num7--;
            }
            this.cardStr = String.Empty + num7;
        }
        this.cardStr = GUILayout.TextField(this.cardStr, new GUILayoutOption[0]);
        if (GUILayout.Button("+1", new GUILayoutOption[0]))
        {
            Int32 num8 = Convert.ToInt32(this.cardStr);
            if (num8 < 99)
            {
                num8++;
            }
            this.cardStr = String.Empty + num8;
        }
        if (GUILayout.Button("+10", new GUILayoutOption[0]))
        {
            Int32 num9 = Convert.ToInt32(this.cardStr);
            if (num9 < 90)
            {
                num9 += 10;
            }
            else
            {
                num9 = 99;
            }
            this.cardStr = String.Empty + num9;
        }
        GUILayout.EndHorizontal();
        if (GUILayout.Button("Create card", new GUILayoutOption[0]))
        {
            QuadMistDatabase.LoadData();
            Int32 id = Convert.ToInt32(this.cardStr);
            List <QuadMistCard> cardList2 = QuadMistDatabase.GetCardList();
            QuadMistCard        item      = CardPool.CreateQuadMistCard(id);
            cardList2.Add(item);
            QuadMistDatabase.SetCardList(cardList2);
            QuadMistDatabase.SaveData();
        }
        if (GUILayout.Button("Remove card", new GUILayoutOption[0]))
        {
            QuadMistDatabase.LoadData();
            Int32 num10 = Convert.ToInt32(this.cardStr);
            List <QuadMistCard> cardList3 = QuadMistDatabase.GetCardList();
            List <QuadMistCard> list      = new List <QuadMistCard>();
            foreach (QuadMistCard quadMistCard in cardList3)
            {
                if ((Int32)quadMistCard.id == num10)
                {
                    list.Add(quadMistCard);
                }
            }
            foreach (QuadMistCard item2 in list)
            {
                cardList3.Remove(item2);
            }
            QuadMistDatabase.SetCardList(cardList3);
            QuadMistDatabase.SaveData();
        }
        GUILayout.Label("(Remove all All card at filled ID)", new GUILayoutOption[0]);
        GUILayout.Label("----------------------------------------", new GUILayoutOption[0]);
        GUILayout.Label("Templates", new GUILayoutOption[0]);
        if (GUILayout.Button("Create 100", new GUILayoutOption[0]))
        {
            QuadMistDatabase.LoadData();
            List <QuadMistCard> cardList4 = QuadMistDatabase.GetCardList();
            cardList4.Clear();
            for (Int32 i = 0; i < 100; i++)
            {
                QuadMistCard item3 = CardPool.CreateQuadMistCard(i);
                cardList4.Add(item3);
            }
            QuadMistDatabase.SetCardList(cardList4);
            QuadMistDatabase.SaveData();
        }
        GUILayout.Label("Create 100 cards, 1 ID 1 card", new GUILayoutOption[0]);
        GUILayout.EndVertical();
        GUILayout.EndScrollView();
        GUILayout.FlexibleSpace();
        GUILayout.EndVertical();
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
        GUILayout.EndArea();
    }