public static void CreateEnemy() { lowEnemies = new List <Enemy>() { new OldMurkEye(), new SilverbackPatriarch() }; midEnemies = new List <Enemy>() { new Boom(), new Millificent(), new Jaraxxus(), new Trion() }; enemies = new List <Enemy> { lowEnemies.GetOneRandomly() }; List <Enemy> tmpEnemies = midEnemies; tmpEnemies.Shuffle(); foreach (var item in tmpEnemies) { if (enemies.Count == 3) { break; } enemies.Add(item); } enemies.Add(new Curator()); foreach (var enemy in enemies) { enemy.InitCardPile(CardPile.GetFullCardPile()); } }